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0.5.3.2 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Mar 11, 2016.

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  1. Physics

    Physics
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    Joined:
    Sep 2, 2013
    Messages:
    62
    Cars doesn't overheat when no radiator installed ?
     
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  2. Gasi

    Gasi
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    Joined:
    Mar 12, 2016
    Messages:
    3
    When you remove hood off the Gavril T it is still connected with car and follows it. It's something like invisible connection
    .
     

    Attached Files:

    • screenshot_00003.png
  3. Spaceballs the Username

    Spaceballs the Username
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    Joined:
    Oct 13, 2015
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    568
    ECA is currently known to be laggy in this update. I kind of like how you can lose this scenario so easily. It stops you from doing the smash'em'up style of police chase and makes you handle the chase in a more realistic way (wait for them to crash or give em a love tap and watch em spin out to hell)
     
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  4. Acrain7

    Acrain7
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    3,507
    see-through part in the end of the tunnel in JRI
    upload_2016-3-12_8-14-59.png
    engine key light turns on yet engine steam and exhaust disappears?...
    upload_2016-3-12_8-20-19.png
    suspect? what suspect?
    upload_2016-3-12_8-24-9.png
    also, the robbery scenario needs a longer countdown until you win, cause I drove infront of the ETK and when it tried (slowly) to make a Uturn it said I won...
     
    #144 Acrain7, Mar 12, 2016
    Last edited: Mar 12, 2016
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  5. Randomgamer3210

    Randomgamer3210
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    Jan 17, 2016
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    162
    I have don a bit more looking in to it and it appears that the loading times are bad just for ECA. I'm guessing that you guys are getting on the limit of what the engine can do as far as environment goes.
     
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  6. Atomix

    Atomix
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    Dec 15, 2012
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    1,347
    hahahahahaahha
     
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  7. Acrain7

    Acrain7
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    I don't know what that thing is called XD but it looks like a key and it probably has something to do with the engine soo...
     
  8. Alkolaizer

    Alkolaizer
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    Dec 31, 2015
    Messages:
    9
    That's the coolant temperature light. Once it reaches a certain point, it turns on. It should also turn on the radiator fan, considering all cars work at 90°C.
    They tell you this in driving school...
     
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  9. Acrain7

    Acrain7
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    this now shows my brain capacity XD
     
  10. SixSixSevenSeven

    SixSixSevenSeven
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    yeah but he's technically not old enough for driving school
     
  11. Masterjoc

    Masterjoc
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    Aug 4, 2013
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    297
    Diesel Engines should produce enough exhaust smoke to be visible^^
    Atleast here in germany, where many crazy people like Diesel i see often exhaust smoke from Diesel and they do not smell good.
     
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  12. SixSixSevenSeven

    SixSixSevenSeven
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    you should only see smoke from a diesel if its in a poor state of maintenance.
     
  13. SergentFido

    SergentFido
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    May 30, 2015
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    1,606
    i had some Diesel cars well maintained and they did make exhaust smoke at heavy loads sometimes, when releasing the gas pedal after entering an highway entrance for exemple. In all other circumstances they didn't made smoke at all. Some older engines like V8 ones are making smoke at higher revvs as well, and always a little bit all the time. And that even if the injection pump is well maintained.
    This is something i wanted to know if its possible in game, having the car smoking only between 3500 and 4000 RPM for exemple ?
     
  14. F150 Ranger

    F150 Ranger
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    Joined:
    Aug 4, 2013
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    83
    First off, great update really liking the added realism with the thermals! There's one thing I found that I wanted to let you guys know about though. I have a 'Bullitt' movie mod for the Barstow that uses heavy duty rear leaf springs, the default steel wheels for one car and the 14x8 Pow-R-Push wheels for the second. It seems this update broke the heavy duty leaf springs. The 14x8 Pow-R-Push wheels won't work with regular leaf springs either. With different wheels different things will happen, either they'll break off immediately, or after a little driving around or the rear end will sag. The Barstow's stock steel wheels won't work either. Just wanted to let you know about it, keep up the good work!
     
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  15. iheartmods

    iheartmods
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    Joined:
    Aug 8, 2012
    Messages:
    1,482
    Bug:

    Adjusting decalBias settings in the world editor doesn't do anything.

    Edit:

    I found a workaround, you can set the default decalBias in the TheLevelInfo tab and it carries over into newly placed decal roads properly.
     
    #155 iheartmods, Mar 12, 2016
    Last edited: Mar 12, 2016
  16. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Do you have any Sunburst-related mods? Try removing them and clearing cache. I can't replicate the issue here.
    --- Post updated ---
    Fixed, thanks.
     
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  17. Doge2807

    Doge2807
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    Joined:
    Feb 19, 2016
    Messages:
    17
    Hi - Beam Navigator doesn't work for me. Am I the only one having this issue?
     
  18. Acrain7

    Acrain7
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    nope, they didn't finish it intime, so everyone has a no textured GPS. they said it will be fixed in next update.
     
  19. Doge2807

    Doge2807
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    Feb 19, 2016
    Messages:
    17
    Ok thanks man
     
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  20. kStor2poche

    kStor2poche
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    Joined:
    Dec 21, 2015
    Messages:
    202
    The game willn't use the totality of the steering wheel laps and this is VERY VERY annoying:mad::mad::mad:... ( I have a logitech g25 )

    ps : beamng drive also don't recognize the clutch of the g25
     
    #160 kStor2poche, Mar 12, 2016
    Last edited: Mar 12, 2016
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