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0.5.4.0 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Apr 19, 2016.

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  1. Cory5503

    Cory5503
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    I don't know if this is a bug, but I would appreciate help. I cannot, for the life of me, get a customized D-Series with the seam/solid front axle to drive straight.
     
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Tweak the toe and steering center in the tuning menu.
    --- Post updated ---
    Delete ETK-related mods.
     
  3. Wahlfactor

    Wahlfactor
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    I may be an idiot on this, but has anyone had an success getting the new front solid axle's steering actually centered? I've spent over 2 hours at this point trying to get thing straight and i honestly am stumped.
     
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  4. enjoyinorc6742

    enjoyinorc6742
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    i shared an image a while back showing what it did when i jumped a D-series with the solid axle
    20160421221753_1.jpg
     
  5. Wahlfactor

    Wahlfactor
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    I personally just used zero gravity to test mine off the ground, but i can never get the wheels to actually be centered. Am i missing something here, cause even in your picture the wheels and decently turned to the left?

    Update: I think i've figured out the issue. The entire problem is with the offroad suspension, when you raise the truck the steering linkage *from what I can tell* is just not the proper size to be able to ever center the wheels . From what i can tell it is physically immpossible to get the wheels actually centered when the you have an offroad front solid axle.
     
    #265 Wahlfactor, Apr 27, 2016
    Last edited: Apr 27, 2016
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  6. Cory5503

    Cory5503
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    Thanks, I tried that but I don't know the correct numbers. Help again please?
     
  7. XYReis

    XYReis
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    Sep 15, 2013
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    How do I revert the updated torque curves?

    When I enter torque values into the engine file, I want my crank tq to be exactly the same as the ones I entered.
    I've kind of managed to do this by using friction -15, but the hp and tq still don't fully match the jbeam.
     
  8. Werkstattleiter

    Werkstattleiter
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    Sep 30, 2015
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    2
    Hello
    No car can drive.
    Lua error on line 241
    log say
    libbeamng.object|lua/vehicle/drivetrain.lua:241 : attemt to perform an feld `parkingbrake`(a nil valve)
     
  9. Javiersp98

    Javiersp98
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    Dec 23, 2015
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    Invisible rock just in front of the bumper
     
  10. TheDarkGhost

    TheDarkGhost
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    Great update! Loving Utah and the Miramar!
    Any eta on when we'll get a proper skin template for the ETK? (it currently uses the old format that mirrors the both sides).
     
  11. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    In the next update :)
     
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  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Torque Curve is still the same.
    Only thing that changed is what is displayed on the app.
    Your mod and the other vehicles has the same torque curve as before.

    Remove all mods

    Next update will have skin support for ETK 800
    edit- ninja-edijaejdiajsdfajsdivav
     
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  13. TheDarkGhost

    TheDarkGhost
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    Awesome can't wait! I already have a few skins planned for it :D
     
  14. Dicky Harper

    Dicky Harper
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    Apr 11, 2016
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    163
    I found something.

    While respawning car HERE: screenshot_00033.png happening that: screenshot_00032.png
    I think is LAND bug.
     
  15. Teoman

    Teoman
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    Jun 22, 2015
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    Idk if this is mentioned before but there is no fender cameras on some cars?
     
  16. Nadeox1

    Nadeox1
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    BeamNG Team

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    Not a bug, it was removed (To be replaced with something else later on)
     
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  17. robert357

    robert357
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    Mar 15, 2016
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    574
    Rally lights flipping over when are get damaged.
    damage.png
    Flares on roof lights are visible through rear plastic.
    flare.png
     
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