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0.5.6.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Jun 3, 2016.

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  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Mods?
    Use Safe Mode, if it doesn't happen in that mode, it's definitively a mod causing that.
    Find which and remove.

    Else, try the Clear cache button.

    (How to use Safe Mode / Clear Cache is in the first post)
     
  2. rli98

    rli98
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    Can you add the option to turn on or off the fire in a future update?
     
  3. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    You mean making the car catch fire with the click of a button?
    If that's what you mean , use the vehicle debug app. There you can make the car catch fire , extingush it , and do some other things to it.
     
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  4. rli98

    rli98
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    What I meant was having an option to disable cars from catching fire.
     
  5. torsion

    torsion
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    On missions with a police car and lightbar, resetting the mission before the countdown finishes will still toggle the lightbar. For that reason, if you fire up a scenario like "East Coast Chase 2" and reset once before clicking "START" you'll find that the lightbar is ON during the countdown and then toggles OFF once the countdown finishes... so unless you manually toggle the lightbar it will be off for the duration of the mission.

    To me it would make more sense to use a "set" command than a "toggle" command.
     
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  6. The Ugly Duckling

    The Ugly Duckling
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    Alright. It turns out it was a thruster mod I had installed. Deleting it fixed the problem. :)
     
  7. krayziepunk

    krayziepunk
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    We're exhaust thermals added/changes with this update? High powered modded cars (Sysnol's 1000 hp 200bx for sure) exhaust overheats and catches fire. When the temp drops the fire goes away. Is there a fix for this?
     
  8. torsion

    torsion
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    Hmm, now that you mention it exhaust temps do seem to be spiking quickly:
     
  9. Samuel1995

    Samuel1995
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    Please, make the trunk and hood weaker/easier to bend, the whole car ended up standing over them:



    And this is something that happens with every vehicle of the game.
     
    #249 Samuel1995, Jun 12, 2016
    Last edited: Jun 12, 2016
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  10. Snowtato

    Snowtato
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    It's an ETK. It's meant to be safe and strong.
     
  11. Michaelflat

    Michaelflat
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    Both the ETK800andKseries have the 6spd manual slipping, just over 3k rpm
     
  12. Samuel1995

    Samuel1995
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    Hopefully you're joking.
     
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  13. Snowtato

    Snowtato
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  14. Andybravec

    Andybravec
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    Yesterday I spotted few bugs that have to be fixed. So I have this covet mod that makes it go over 250 MPH, and at that kind of speed, the (mostly rear wheels) wheels literally expand and explode. I also tested with Luxe hubcaps from Miramar, and they started to get a weird shape and then fell off. 20160612002958_1.jpg 20160612003001_1.jpg 20160612003052_1.jpg Some pictures:
    20160531210444_1.jpg 20160530164106_1.jpg 20160531210738_1.jpg 20160612002523_1.jpg 20160612003209_1.jpg 20160612002816_1.jpg
    --- Post updated ---
    The wheels that were tested and with approved bug are:

    all steelies with size 13x5
    13x8 and 14x8 deep dish steelies (both body coloured and white)
    ibishu 5RS 13x5
    Beta Quebecois (both sizes)
    Ibishu Suprema
     
  15. randomshortguy

    randomshortguy
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    So you're saying when you go over 250MPH on steel wheels and skinny road tires, they'll explode.

    Have you ever wondered why the Bugatti Veyron has special-order extremely expensive wheels and tires? It's because not just any tire could spin at those speeds without exploding form the centrifugal force deforming them. To me, this seems like a very reasonable thing to happen at those speeds.
     
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  16. torsion

    torsion
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    Yeah, doesn't sound like a bug.
     
  17. Jorlman

    Jorlman
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    Yes, if I recall tire expansion is a feature or more exactly, a byproduct of realist psychics behaviour.

    Then again, that's if only the rubber expands, I remember seeing a video many updates ago where the whole wheels expanded, rims and all. But I think they already fixed that.
     
  18. Andybravec

    Andybravec
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    The wheels that were tested and with approved bug are:

    all steelies with size 13x5
    13x8 and 14x8 deep dish steelies (both body coloured and white)
    ibishu 5RS 13x5
    Beta Quebecois (both sizes)
    Ibishu Suprema
    yeah I know tires expand, but DO STEEL RIMS EXPAND TOO? seems weird to me....
     
  19. lyndon123

    lyndon123
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    Dec 19, 2015
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    fences suck your car in like this poor pessima. im not kidding. really it ruined it
     

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  20. randomshortguy

    randomshortguy
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    You can always report someone with the little "report" button at the bottom-right of their post, and the moderator will sort things out.

    And as a general aid for other people to read what you've posted, make sure to correctly space and punctuate what you've written. It's a bit hard to read at the moment. :)
     
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