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0.6.1.0 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Jul 22, 2016.

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  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Can you go to CONTROLS, tick 'Advanced Bindings', go to VEHICLE DEBUG and search for this:


    To what it's binded on your side?
     
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  2. T1m_50

    T1m_50
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    Its bounded to the same, ctrl+r
     

    Attached Files:

    • beamnghelp.png
  3. asier

    asier
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    I can´t find the ambulance in the gravil h series, how can i find it???.
    For the rest this update is awesome, good work!!!!
     
  4. Nadeox1

    Nadeox1
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    That's strange. For now use INSERT to recover the vehicle, while we investigate.
    Eventually, have you tried a clean reinstall? (Procedure is at the end of the first post)

    Disable your mods.
     
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  5. Nadeox1

    Nadeox1
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    BeamNG Team

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    Can you please ZIP the following things and send them via Private Message to me?
    - Settings folder (Documents/BeamNG.Drive)
    - beamng.log (all of them - Still in Documents/BeamNG.Drive)
    - db.json (Documents/BeamNG.Drive/mods)

    This is open also for everybody else having the same issue and is wishing to help us.
     
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  6. Neidjel

    Neidjel
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    Skimmed through the thread and didn't notice anyone mentioning it:

    The auto indicator off feature turns off the hazard lights when steering.
     
  7. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

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    Love the update. The replay feature doesn't work for me though, the whole car is scrambled up lol looks mental.
     
  8. Enforcer_98

    Enforcer_98
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    @Nadeox1... Ok so it's a relatively new feature which I've somehow missed. My question is this. Seeing as the bumper and side panels have "broken" into more than one piece. Is the game in the future going to be able to detect this and stop simulating the broken pieces and have them disappear ? Like I mean at the moment the breakaway pieces are still attached to the rest of the piece in question and pressing the beamgrab key still shows up as though it's one whole piece with all of the nodes attached. However the broken pieces turn invisible and then you have a tiny piece of bumper or something that's left hanging there and seemingly attached to nothing. Do you guys have any plans for this in future and if so could you shed some light on how it will work ?

    Thanks
     
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  9. Acrain7

    Acrain7
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    found a glitch with the replay thing, when using it the cameras are all messed up and not in position.
    also, after use you cant bring up the jbeam structure or nodes.


    actually, i cant bring up jbeam at all...
     
  10. Nadeox1

    Nadeox1
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    No, they still belong into that same vehicle.
    That's why we needed trailers to be completely separate. You cannot decide to not simulate 'part' of a vehicle. (Anyway, the game simulates everything, all the time, no sleeping here).
     
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  11. B727ClassicFlyer

    B727ClassicFlyer
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    How do I enable free-cam in garage mode?
     
  12. Acrain7

    Acrain7
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    you cant, i suggest using the relative cam as a free cam.
     
  13. MilanKD

    MilanKD
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    CTRL+R works fine with me
     
  14. Nadeox1

    Nadeox1
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    BeamNG Team

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    So, regarding CTRL+R.
    It's not a bug.

    The update may have turned off 'Advanced Mode'.
    Go to OPTIONS > GAMEPLAY and turn it on.


    All debug commands are disabled with 'Advanced Mode' off.
     
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  15. Enforcer_98

    Enforcer_98
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    @Nadeox1.... Perhaps your mising my point. This is a picture of a rear bumper that has been deformed heavily. As a result half of it has gone invisible and then there is a little end piece that is attached to nothing but somehow manages to still be there and still acts as though it is attached to something. With this new beam break feature, shouldn't this little floating piece cease to exist ? The way I see it only half of that bumper bar still exists the rest is gone.

    In my eyes the rear bumpers ends where it becomes invisible because that is all thats left of it.

     
  16. Nadeox1

    Nadeox1
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    That's mesh-breaking.
    The 3D model will break if deformed too much.
    It's only visual, not physical. Looks like the middle part of the bumper deformed a lot, and the mesh-breaking went in action, but the tip of the bumper wasn't deformed enough to trigger it.

    Press CTRL+B, you will see the 'Physical' part of the game.
     
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  17. Acrain7

    Acrain7
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    wait, when did they change the jbeam key? wasn't it K before?
     
  18. Michaelflat

    Michaelflat
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    better automatic broke it for me
     
  19. Nadeox1

    Nadeox1
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    It's written in the changelog and also at the very start of this thread.

     
    #99 Nadeox1, Jul 23, 2016
    Last edited: Jul 23, 2016
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  20. Spaceballs the Username

    Spaceballs the Username
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    Not reporting as an issue as I know this is a realistic trailer, but it gets stuck with its landing gear too often lol

    To be fair, I'm hauling 3 race cars so the trailer is quite weighed down.

     
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