Use SAFE MODE and CLEAR CACHE before reporting! We always try to keep a retro-compatibility with older mods, but as we change things, sometimes this isn't possible. To avoid false bug-reports, please check if the issue persists with mods disabled (Safe Mode) If the issue persists, also try to clean your cache (Clean Cache) If your problem still persists, check the official bug-list below, and see if your issue is already in our list. If it isn't in the list, only then you can and should report an issue. That will help us a lot focusing on actual, real issues, instead of going after problems caused by mods. Thanks in advance! This thread is meant to collect feedback for version 0.9.0.5 We would love to hear your feedback Please also keep the non-contributing discussions to the bare minimum, so that we can help more effectively. You can find the 0.9.0.5 changelog here: https://blog.beamng.com/fifth-hotfix-release-for-0-9/ You can find the 0.9.0.3 + 0.9.0.4 changelog here: https://blog.beamng.com/fourth-hotfix-release-for-0-9/ You can find the 0.9.0.2 changelog here: https://blog.beamng.com/second-hotfix-release-for-0-9/ You can find the 0.9.0.1 changelog here: https://blog.beamng.com/episode-0-9-0-1-a-new-hop/ You can find the 0.9.0.0 changelog here:https://blog.beamng.com/hopping-into-0-9/ Notes: To disable the 'Fixed Node-Grab' simply CTRL+MiddleClick anywhere. Known Issues & Status: Blue = Important Green = Fixed Orange = Known issue Red = Under investigation Fatal Vehicle Exception | Caused by the 'Remove Steering Wheel' option in Options > Gameplay. For now keep that setting disabled! - Fixed in 0.9.0.1 Issues when removing from axle on the Hopper | Fixed in 0.9.0.1 Hopper 'Right Half-Door' has inverted skin UV | Fixed in 0.9.0.1 First time a level is loaded may take a bit to load | Improved in 0.9.0.1 Car lights keeps working after being damaged | Fixed in 0.9.0.4 Turbo sound does funny things when red-lining | Fixed in 0.9.0.4 Rear wheels of the Hopper vibrate when parking brake is applied | Improved for next update 'Pessima Introduction' scenario not working after the 4th checkpoint | Fixed for next update Switching from a scenario to free-roam does not correctly remove the scenario's objects | Fixed for next update 'A Rocky Start' campaign won't show new missions / remove the completed ones | Fixed for the next update Hopper Snorkel will keep 'working' even if detached | Known issue Simple/Detailed Vehicle Damage & Engine Damage app may not work correctly | Known issue Random sound related problems | Unconfirmed. Caused by broken audio drivers usually Mods related issues: BNSE Mod can entirely break the game | Remove mod and wait for 0.9 compatible mod. Beamo's Expansion Pack can break the vehicle selector. Either update the game to 0.9.0.1 or download the latest version of that mod. To report broken mods, use this thread: http://www.beamng.com/threads/broken-mod-reporting-thread.28849/page-2#post-503742 Or contact the author's of the mod directly. Spoiler: How to clear cache Launch the game and select 'Clear Cache' from the launcher. It will clear some of the folders in 'Documents/BeamNG.Drive' to 'Documents/BeamNG.Drive/backup' Spoiler: How to run in Safe Mode Launch the game and select 'Safe Mode' from the launcher. It will disable all your mods. Use it before reporting a bug, just incase your issue is caused from a mod and it's not an actual bug! Spoiler: How to verify the game cache https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=english Spoiler: How to clean reinstall -Unistall BeamNG from Steam -Delete BeamNG.Drive folder from MyDocuments (backup your mods if you want, but don't put them back yet!) -Delete BeamnG.Drive folder from Steam/Steamapp/common (If there is still a folder) -Reinstall BeamNG.