Released 1944 Stryder Propeller 1.0

A steampunk inspired rear-engine, front wheel drive car.

  1. Atlas

    Atlas
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    screenshot_2023-05-11_13-23-26.png screenshot_2023-05-11_14-02-02.png
    From the 2017's thread I was going to upload the file over there but I can't post due to being 3 years old so I created a new thread for it :)

    The 1944 Propeller is a steampunk inspired 4 door vehicle with a peculiar Rear engine, Front wheel drive system. One of my favorite fictional cars I've designed!

    The car wasn't finished due to reasons and I have no interest in working on the model anymore because it's very old and I'll be making a new and improved propeller and some of the community were very excited to try the car out before so here you go! :)

    Known Issues
    - Engine is not tuned
    - lots of parts that weren't added yet
    - Headlights texture issue
    - Makes a distorted sound when it crashes

    Credits:
    Atlas (Me) - 3D model and Texture
    @Driv3r1142 - Jbeam and Mesh & Texture edits

    If you guys want to edit the model/textures or tune the engine, knock yourself out. But I suggest asking @Driv3r1142 if you'll be editing the Jbeam.
     

    Attached Files:

    #1 Atlas, May 11, 2023
    Last edited: May 13, 2023
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  2. TwoTwoNine

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    I had been watching the original thread for a while, it’s awesome to see that it’s come such a long way! ;)
     
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  3. KB5_CARS

    KB5_CARS
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    Filling a car niche that was missing in beam. Nice
     
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  4. neketow

    neketow
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    Oh i forgot about this! Good memories
     
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  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    A mod from 2017 finished 6 years later??? How
     
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  6. Atlas

    Atlas
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    Not really :D It was never finished due to our personal life and I took a step back from BeamNG. Now that I've returned, I want to do a complete overhaul because It was 2017 and I was still on my noob days back then [especially the UV mapping because I didn't know how to properly seam and that average islands and Packing exists], plus I'm learning how to Jbeam so I want to try to Jbeam the new and improved car myself :D
     
    #6 Atlas, May 11, 2023
    Last edited: May 12, 2023
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  7. AgentMooshroom5

    AgentMooshroom5
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    I remember being so excited about this when the original thread was new, glad to finally be able to use it (even if it is a bit unfinished)
     
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  8. Agent_Y

    Agent_Y
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    A complete overhaul is a good idea, this mod is nowhere near close the current quality standards lol
     
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  9. mustangporsche67

    mustangporsche67
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    oh my god i remember this thing! so cool to actually drive it!
     
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  10. toyota.potato

    toyota.potato
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    is it useable in the state that it is currently in?
     
  11. Atlas

    Atlas
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    If you don't mind the issues it currently has then yes, it's still useable, drivable, and can be crashed :D
     
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  12. coolcarguy#1

    coolcarguy#1
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    what are the know issues?
     
  13. TMccanna

    TMccanna
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    but why only upload it now when for a long while you knew this wasnt going anywhere with the current status. bit odd to me
    --- Post updated ---
    when this does get remastered, i figure the drivetrain should be kept rear engine but RWD because just, what(only car i know of that used this layout was the dymaxion car)? plus maybe more contemporary but still absurd styling. (considering the propellor name possibly something similar to a studebaker bullet nose?)
     
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  14. Atlas

    Atlas
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    I already had plans releasing the car at its current state years ago [Not without asking Driv3r1142's permission of course] but I took a step back from BeamNG for college and personal life. I'm releasing this car now that I'm back, is because the community were excited to try it out before, and to take it for a spin while the remaster is on the works.

    It will still keep the Rear-Engine FWD layout because the car's always meant to be peculiar/quirky :)
    There is also the 1947 Gregory sedan, and the 1932 Maroon Car Prototype (According to Wikipedia) that used the same drivetrain.

    I already have a lot of 1945 car references, mixing some of them up definitely might lead to some absurd styling
     
  15. Atlas

    Atlas
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    Ok so, I originally I was going to release the car as is and then move on to work on the remastered one, but I was motivated to fix the errors.
    The suspension noise is fixed, huge thanks to @atv_123 he also did some tunings that made the car smoother :D
    Currently I am studying on tuning the engine which I'm doing a lot of trial and errors. I am aiming for the Burnside's V8 manual version
    I'll be also attempting to add the missing parts which is
    - Radiator Support, Fan, Fuel tank, Exhaust, Engine bay parts, pedals & shifter, flywheel, and Propeller shaft
    - I was also thinking of texturing the car in substance painter but I decided to the keep it's 2017 textures.

    It ain't much but now it's got a preview :D
    StryderIcon.png

    screenshot_2023-05-19_02-22-23.png
     
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  16. Mikah 01

    Mikah 01
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    Textures may worth the work because it's weird in-game (second pic of your post for example)



    Btw , are UV for skins planned , or more accessory in general ?
     
  17. Atlas

    Atlas
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    Maybe I'll do it if I finally figure out how to apply PBR textures because I'm scratching my head lately on trying to add textures I made for this cube. :D
    Cube.png

    I think I can do UV skins but configs I don't think so. There are a few configs I have in mind but I'll do it for the remastered version. Right now I'm planning to add the missing parts of the propeller
     
  18. SkyeDoge

    SkyeDoge
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    sorry about the bump but i was about to offer to remove the distorted suspension sounds and upload the "fixed" file when i read through the discussion and noticed someone already was working on that did anything ever amount of that or should i upload anyway and would i have the permission of the creator to do so?

    edit: nvm the file formatting is not what i expected i cannot even find what file the sound is in or the place that refers to a sound I have grossly overestimated my abilities LOL sorry folks
     
    #18 SkyeDoge, Feb 7, 2025
    Last edited: Feb 7, 2025
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