I have a suggestion... Maybe you could ask @Tronadorous for sounds for your Fintray? He can do them quite well
What would you like? With regards to the real engine, may be a tad difficult but I could potentionally source a similar engine to get the sounds close to what the car is based off of . I may have to make them from scratch so could take a little while but i could always see what could be done .
I don't know but I will probably try it myself. I can ask some owners if I really want to Or just use the beamng sounds and tweak the soundconfig
Sure , well at the very least I could always make a sound mod for your mod . Heh, i'm not a fan of tweaking the config as I feel it can sometimes overbear or over exaggerate the authenticity of the original sound file. All my sound mods i've released so far have been left as natural as possible. Well, I have idle sounds already and have some low end RPM notes too from a later model MG however the sounds of this paricular I4 engine are rather unique so I may explore some of those unique tones. Will wait and see what you release when it's ready to try for the public as I potentially have 28 samples that could be used for an early post war I4 engine.
if possible, can you remove the sound corrorection for car's interiors ? this not nessesary for this car ^^
i prefer to drive hair in the wind seriously the game's core does allow to do that? for all the convertible/cabrio for exemple
Just a suggestion. It may be worth capping the cars speed a little. An MG TD tested in 1952 topped out at 77MPH for comparison.
Dashboard is flickering, reflections are flickering, crash seems a bit cheap looking, I don't know whether you did a jbeam or not or whether I missed it but those are what I could point out. I am no professional though and I spend more time (trying) to drive in BeamNG than crashing. Also the "Interior sound" thing maybe could be fixed if you had another camera acting like it is on the outside but it actually in the same place as the interior, and removing the interior one after but i dont know.
I can't sadly, would have done it if I could. top speed is 135kmh at the moment, 0-100kmh takes 21 seconds. This is with the car NOT complete, it will become heavier. So I think its not that bad. Maybe you can't see the difference between mph and kmh? Reworded for our dear admins: Textures: Wip, not properly mapped, no real 1st uv layer, colour, diffuse and normal maps YET, might flicker a bit because of the dynamic reflections. Mesh: Same. Jbeam: All parts apart from the fueltank are Jbeamed at the moment. All, except the rear suspension are made from scratch. Some parts are (Partially) done. It is a Work In Progress so stuff to change. If you think it should be better, give me LEGIT feedback with examples and details. I think it is pretty good for an early WIP(keep in mind, I STARTED last week). Saying stuff is cheap is very, very easy. And if you want to know how realistic it is, please crash a TD for me and record it