1. This section is for official content brought to you by BeamNG. Please keep the discussion civil and posts constructive to avoid spam. Posts disregarding these guidelines may be removed without any notice.
    Dismiss Notice

1963 Gavril Bluebuck

Discussion in 'Official Content' started by gabester, Jan 28, 2013.

  1. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    4,852
    These are non-collidable parts, it's pretty much impossible to fix this without adding further complexity to the vehicle Jbeam structure.
     
    • Like Like x 1
    • Informative Informative x 1
  2. Belvedere58

    Belvedere58
    Expand Collapse

    Joined:
    Jan 6, 2018
    Messages:
    34
    Why are some parts collidable and others aren't? Why does this seem to be a bigger issue on some vehicles and not others? It's one of the bigger flaws in an otherwise superb game.
     
    • Agree Agree x 1
  3. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    4,852
    Seats and engine bay accessories are pretty much ornamental props, and the issue is present on all vehicles in about equal measure.

    Secondary elements are not structured to keep Jbeam density as low as possible.
     
    • Informative Informative x 3
  4. Belvedere58

    Belvedere58
    Expand Collapse

    Joined:
    Jan 6, 2018
    Messages:
    34
    Thanks, that was extremely helpful.

    I hope at some point they figure out a way to do it that doesn't overly tax the models from a Jbeam density standpoint.

    Same thing with grass just appearing in the interior as you drive through a field...all of this snaps you out of the simulation.
     
  5. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,186
    To be honest, I do hope that air intakes and radiators do eventually become jbeamed parts. Those are the only two items that really seem to poke through deformed hoods with any frequency, and damage to them directly impacts vehicle performance anyway - ripping one off in a wreck would probably lead to some interesting problems.
     
    • Agree Agree x 7
    • Like Like x 1
  6. RecklessRodeo

    RecklessRodeo
    Expand Collapse

    Joined:
    Jan 31, 2019
    Messages:
    208
    Could the devs add breakable engines? Ya know, like everything from the intake to the battery would fall off independently. It would be also useful in junkyards if career has those.
     
    • Agree Agree x 6
    • Like Like x 1
  7. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,906
    The stuff in the engine bay should be JBeamed honestly, or at the very least given beams that when deformed do something... Many of the components that are modeled, when broken, do directly and noticeably affect the drivability of the vehicle, sometimes making it completely undrivable, even before the engine is completely broken.
     
    • Agree Agree x 6
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice