Outdated 1968 Chevy Nova by AdR

Discussion in 'Land' started by AdR, Jan 24, 2015.

  1. Hiski007

    Hiski007
    Expand Collapse

    Joined:
    Feb 2, 2014
    Messages:
    3
    I found that folder too, but deleting didn't help. :/
     
  2. EuroTrash_84

    EuroTrash_84
    Expand Collapse

    Joined:
    Feb 14, 2015
    Messages:
    3
    Unzip the vehicle file.

    In the folder you just unzipped grab the named vehicle folder inside of the "vehicles" folder.

    Car name(zipped)>vehicles>car name(grab this folder)

    Put that folder directly in steamapps/common/BeamNG/content/vehicles

    Start game and enjoy your new car without texture problems. Also don't forget to clear your cache. I tried all the other fixes and nothing worked, I tried this last night and all my texture problems are fixed.
     
  3. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    Will people stop telling others how *NOT* to do it.

    It goes in C:\Users\<username>\Documents\BeamNG\mods\vehicles

    Under no circumstances should you be placing them in the content folder.


    Its actually pretty simple. Open the zip for any given mod. If you see a folder called vehicles, close the zip, place the entire zip into Documents\BeamNG\mods. If you see a folder with vehicles name (for instance, prelude_SN or 68nova), then remove that folder from the zip and put it in Documents\BeamNG\mods\vehicles, if the vehicles folder inside mods doesnt exist then simply create it.

    The same also applies to levels, levels that have the "levels" folder inside the zip just go straight into the mods folder, else you can create a levels folder and put them in there.

    Nothing should go in content anymore except stock content, other stuff being in content serves no purpose other than screwing with the steam updating system.


    Untitled.png


    Also always remember to delete these 3 folders (which are cache folders)
    Please note I have relocated my BeamNG cache/mods folder, this is possible from startup.ini which does actually reside in steamapps/common/BeamNG, this is because I have an SSD so have moved my main documents folder to the D drive, BeamNG didnt like this so I had to overwrite where it believes the BeamNG folder lives, by default it should still be C:\Users\<Username>\Documents\BeamNG
    Untitled.png
     
    #43 SixSixSevenSeven, Apr 11, 2015
    Last edited: Apr 11, 2015
    • Agree Agree x 1
  4. AdR

    AdR
    Expand Collapse
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    306
    I Seriously admire your patience... :eek:
     
  5. burilkovdeni

    burilkovdeni
    Expand Collapse

    Joined:
    Aug 21, 2014
    Messages:
    1,169
    eidted because queston answerd.
     
    #45 burilkovdeni, Apr 11, 2015
    Last edited: Apr 11, 2015
  6. EuroTrash_84

    EuroTrash_84
    Expand Collapse

    Joined:
    Feb 14, 2015
    Messages:
    3
    Well considering how when I did it *YOUR WAY* I ended up with broken textures. The only way I have gotten it to work with the textures intact was *MY WAY*. So to me you are going through a lot of effort to show people a way to do it that leads to broken textures.

    And yes before you ask, I cleaned out my cache and any trace of the mod before I tried installing it other ways.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    You only get broken textures if you dont unzip it and place it in a vehicles folder. Its the devs way, not my way.

    Only exception to the usual mod installation routine is the prelude.
     
  8. nigtherig

    nigtherig
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    2
    2015-03-25_00001.jpg this is happening i did clear the cache
     
  9. ndrucks93

    ndrucks93
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1
    Cant get the car to work with the newest version of beamng. i put the zip file in my vehicles folder but when i go to select a vehicle it isn't there.
     
  10. AdR

    AdR
    Expand Collapse
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    306
    Sorry guys I won't be updating this mod any time soon, as I'm busy working on finishing my Prelude right now.
    I also have some new mods to work on as well.

    If it doesn't works for you, well, don't waste time on this one. I'll make sure to post an update if someday I decide to pick it up.
     
  11. SoHigh00

    SoHigh00
    Expand Collapse

    Joined:
    Nov 11, 2013
    Messages:
    506
    Works fine for me. I extracted the .zip and put the "68nova" folder under: Documents\BeamNG.drive\mods\vehicles .
    1.JPG
     
  12. legomania100

    legomania100
    Expand Collapse

    Joined:
    May 4, 2015
    Messages:
    2
    you do realize if you downloaded it before it became unsupported it still works right?... :3
    you also need to merge the zip folder called "vehicles" into the vehicles folder in the content of the game, and NOT the mods folder
     
  13. AdR

    AdR
    Expand Collapse
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    306
    It works if you know HOW and WHERE to install a mod (like SoHigh00 above).
    Unsupported just means that I won't bother replying questions like "why it doesn't work on the current version?" or updating it anytime soon.
     
  14. 2Fast4U

    2Fast4U
    Expand Collapse
    Banned

    Joined:
    Sep 9, 2014
    Messages:
    13
    When I download it it does not work. Shouldn't there be a Install button somewhere like on other mods?
    --- Post updated ---
    Oh wait I take that back
     
  15. KKG Clan

    KKG Clan
    Expand Collapse

    Joined:
    May 30, 2016
    Messages:
    335
    lol the first reply in two years
    @Fen I request you to revive it, do whatever you want, it should perform real, deform real. that's it
     
  16. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    me? nah wrong guy. maybe though
     
    • Informative Informative x 1
  17. KKG Clan

    KKG Clan
    Expand Collapse

    Joined:
    May 30, 2016
    Messages:
    335
    "maybe"
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice