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WIP Beta released 1969 Plymouth Fury III Update V0.8.1

Discussion in 'Land' started by INSANE416, Aug 19, 2014.

  1. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Can stop posting this one single sentence on every single thread in existence?
     
  2. INSANE416

    INSANE416
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    Update V0.8 is now on the main post!
    A bunch of bugs have been squashed.
    Beams and Nodes now fit the Fury.
    All lights now work, including markers and turn signals.
    Universal Wheels are now supported, and even more features have been added and improved upon.
    screenshot_2019-07-22_16-50-13.png
    Have Fun!
     
    • Like Like x 8
  3. Alex_Farmer557

    Alex_Farmer557
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    great work man!
     
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  4. umustbeloggedintododat

    umustbeloggedintododat
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    What the heck i didn’t know this existed until now
     
  5. jerrie

    jerrie
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    a converted model, now made your own, awesome work man
    just asking: will you make a repo-friendly/ lore friendly rebadging of it? (you dont have to of course)
     
    #85 jerrie, Jul 23, 2019
    Last edited: Jul 23, 2019
  6. INSANE416

    INSANE416
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    No plans for that at this time, and I'm not sure of the rules for submitting a converted vehicle to the repository.
     
  7. jerrie

    jerrie
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    i see, i would like to have a rebadged version, even if its just on the thread, but its up to you, eitherway, it is really fun to drive currantly
     
  8. sabinoplane

    sabinoplane
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    This looks beautiful! I am about to try it! Also I would love to see a re-branded, lore-friendly version in the future, even if it cant go in the repo, just so it fits the game better would make it important for me. Keep up the awesome work!
     
    • Agree Agree x 1
  9. smilemore24

    smilemore24
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    I cant get the car to work it doesn't show up in the car list
     
  10. jerrie

    jerrie
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    this is what i meant, you dont have to, and ill leave it at that. anyway, i love wrecking it with its new jbeam
    --- Post updated ---
    also, the broken glass texture is bigger than the window
    screenshot_2019-07-24_17-54-16.png
     
  11. 2swede4u

    2swede4u
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    The only thing I can think of, is that the rpms do not match the engine revs. When you rev the motor to 5000 it sounds like the engine is at about 2000 rpms Otherwise great reboot! This is one of my favorites. Closely resembles the 71 Chrysler in the movie joyride.
     
  12. TheShipMaster

    TheShipMaster
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    i remember when i first found the "Russianfied" version of this
     
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  13. jerrie

    jerrie
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    download instructions unclear, got a bruckell rager instead of the fury
    screenshot_2019-07-25_15-49-12.png screenshot_2019-07-25_16-19-12.png screenshot_2019-07-25_16-19-38.png
    (before you ask, no, im not gonna release this)
     
  14. Gasoline_boy 2

    Gasoline_boy 2
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    Okay i need some help I downloaded the car are dropped it in the vehicles folder in my files and it doesnt show up.
    Could someone help me?
     
  15. INSANE416

    INSANE416
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    Thank you for pointing that out. I'm not quite sure how i missed that when i was testing, kinda funny though. Fixed now, and glad you like it.

    New bugfix update V0.8.1 on main post!

    • Fixed damaged windshield size/scaling
    • Speedometer now has textures
    --- Post updated ---
    The "Vehicles" folder is for unzipped mods and config files.

    You want to place the "Fury.zip" file in "Documents\BeamNG.Drive\Mods" folder.

    You can also make folders inside the "Mods" folder to organize a lot of mods.
    snip1.jpg
     
    • Like Like x 1
  16. Crash77

    Crash77
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  17. jerrie

    jerrie
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    i made that myself, just put bruckell on the model, and replaced fury with rager, wont release it, because its a shameless rebadge.
     
  18. Crash77

    Crash77
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    Ah, I see.
     
  19. TheShipMaster

    TheShipMaster
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    finally speedometer texture
     
  20. default0.0player

    default0.0player
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    For some reason this mod don't have engine thermal. Please verify this
     
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