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WIP Beta released 1970-1981 Pontiac Firebird (Help needed)

Discussion in 'Land' started by WinnebagoMan, Apr 25, 2018.

  1. Keys

    Keys
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    It's already in beamng, and the beta is released, BUT for some reason, it crashes like everyone's beamng. Even for me it breaks. IDK whats wrong, but something is very messed up.
     
  2. Alex_Farmer557

    Alex_Farmer557
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    Slap it onto the Barstow jbeam and test it
     
  3. IAchievedBacon

    IAchievedBacon
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    Hmmm, Wish I had a laptop. But there must be something done very wrong in the files to cause the game to crash...
     
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  4. Keys

    Keys
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    I opened the files and looked around and deleted some files, that I knew don't do anything in beamng, and it still did not work.
    I'm gonna download it now and peek at it and try to figure out whats wrong
     
  5. Driv3r1142

    Driv3r1142
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    Sorry if I sound rude here, i sincerely apologize if it comes across this way; I'm just trying to help.


    You're using way, way to many nodes and beams in several JBeam files. I won't reveal them because it's pretty much anything you didn't get from the Barstow.

    All I can say is restart with a fresh Barstow, and edit the JBeams to match this. You're only going to cause yourself headaches exporting the NB from Blender, since that produces a result that will crash BeamNG.


    Removing the offending files, along with renaming some existing files out of safety gave me this in-game;

    screenshot_00078.png


    Please tell us, did you actually test this thing as you went, or did you just put it together all at once and hoped it would somehow magically work?
     
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  6. BryceCharters

    BryceCharters
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    I had a problem where one of my mods was crashing when i loaded it in the game as well. This was happening because the blender exporter plugin was producing duplicates of all the nodes and beams. This can be fixed by un-checking the box that says "edge from face" when exporting the jbeam file. I'm not sure if that's what is causing the crash, but it might be worth trying.
     
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  7. Driv3r1142

    Driv3r1142
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    He;s also using too many; He needs only a few nodes. The way I learned is use as few nodes as possible in the structure for it to still be good, and only use extras where they're absolutely necessary (For lets say, cleaning up deformation in a couple spots, rigidifying a part, etc.)
     
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  8. Lambo54098

    Lambo54098
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    it crashes my game i tried to spawn it and the window closed and i got a error report tab i would love this if this worked but sorry i am going to have to give it a 0 out of 10 since it crashes my game when i try to spawn it
     
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  9. LeSpecialist01

    LeSpecialist01
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    its not even in alpha or done...
     
  10. Keys

    Keys
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    Your not alone. The mod is broken atm. It needs fixed
     
  11. MaxGamer1995

    MaxGamer1995
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    As far as the comments say, its an error with the jbeam, i will try to put it over that charger daytona's jbeam and see if it works better
     
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  12. Pocketleaf824

    Pocketleaf824
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    I tried to load it in but it made my game crash
     
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  13. Keys

    Keys
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    Thats a problem with the mod. It happens to me too.
     
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  14. Pocketleaf824

    Pocketleaf824
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    what parts of the jbeam do you want taken out of the car
     
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  15. Keys

    Keys
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    What do you mean?
     
  16. Pocketleaf824

    Pocketleaf824
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    like what parts of the car so that it can go in the game
     
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  17. Keys

    Keys
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    I don't know, but I think an earlier post on the last page says what
     
  18. Pocketleaf824

    Pocketleaf824
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    What parts of the car do you want removed
     
  19. Pocketleaf824

    Pocketleaf824
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    I give up, I can't help you, sorry
     
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  20. WinnebagoMan

    WinnebagoMan
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    Update!
    It seems the creation of this thread with a nonworking release has caused some confusion. My main hope from creating this thread was to get help reworking the steering jbeam, which I am now recreating from the baseline Barstow beam along with the rest of the JBeam. The reason a lot of the Jbeam is so dense is because I used the Blender JBeam export plugin, which honestly generates way too many of basically everything, so I am restarting the code from the Barstow front subframe using the official visual node editor, seeing as it is surprisingly close to being an exact fit for the F platform's subframe with virtually no modification besides moving the steering axis forward slightly. The 1977 Firebird body is from Forza, however the undercarriage, engine, and basically all of the drivetrain are from a 1970 Firebird GTA SA model that as best I can tell is created by Ikey07 or Juiced2HIN. While I don't claim credit over any of these source models I did spend many many hours splitting meshes, assigning materials, and molding the SA undercarriage and engine components to fit into the Forza shell. His 1970 model will also probably be the basis for the 1970 model body when the time comes. When the other body styles such as the hardtop '75-'81 body and '79-'81 noses become included in this mod I will credit their respective authors as well. Just so everyone is aware I have a lot of things going on as of late on the real side of things, but this doesn't mean I've forgotten this project! I will continue development, it will probably just take a bit more time, so please be patient. I hope this massive textwall has answered everyone's questions. I hope in a couple days I can push the version I'm currently working on that actually loads ingame without a crash, though it would seem @Driv3r1142 may have beaten me to that.
     
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