WIP 1980 Honda Prelude

Discussion in 'Land' started by AdR, Jan 21, 2015.

  1. Stian Aarskaug

    Stian Aarskaug
    Expand Collapse

    Joined:
    Sep 16, 2013
    Messages:
    172
    I may be, don't doubt that. :) But the thing is, I haven't spent much time browsing 'em. At this point in development life I'm not playing it that much anyways. And I don't know much of the modders here or their mods, so mod-searching is something I put on hold when this game matures.

    I didn't mean to assult anyone (I for sure can't make a quality mod). I know there are some good looking mods out there, but it looks like some have bad deformation.


    Which value would have to be changed? I use a G27 wheel as my controller and thus prefer 1:1 representation.
     
  2. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    There is a value in the steering part of the jbeam (under suspension_f) that states how many the degrees the steering wheel should turn (from the centre to left or right, not lock to lock). For instance, a value of 540 equates to 1 and a half turns to the left or right, and 3 turns lock to lock.

    This isn't really a good practice. You should use the steering wheel lock of the stock Prelude (I imagine somewhere around 540 degrees). For a start, when you're driving on a track, you don't have to get anywhere near full lock (especially in an FF), aside from countersteer. The steering wheel only spins like crazy if you're giving too much input, or when driving a 90's American behemoth like a D15 or Grand Marshal. I also use a controller, and rarely exceed 270 degrees of steering when driving a Covet quickly. any more and you get atomic understeer:p. The purpose of BeamNG is to simulate vehicles realistically, and half a turn lock to lock on a MK1 Prelude isn't realistic;). Also, if BeamNG's steering input is directly mapped when used with a wheel, then G27 users will be at full lock after 45 degrees, which just is not right.

    That aside, the model is looking absolutely perfect. I'm sure this will be on par with the official vehicles, if not better ^_^
    That's it, under the hydros section. Changing that value adjusts the wheel lock.
     
    #242 Bakasan, Mar 17, 2015
    Last edited: Mar 17, 2015
  3. DavidTheTechGeek

    DavidTheTechGeek
    Expand Collapse

    Joined:
    Feb 8, 2014
    Messages:
    135
    You should search the line "steeringWheelLock"
     
  4. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,242
  5. AdR

    AdR
    Expand Collapse
    Moderator
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    322
    Thanks for the steering wheel suggestions and other compliments, but I'm sticking with it as it is. Since I don't have a steering wheel, I only care about how it plays with the xbox controller. And with the "realistic" turns plays like crap, is very distracting.

    Anyone can change it later to it's liking, anyway, is not a big deal.
     
  6. AdR

    AdR
    Expand Collapse
    Moderator
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    322
    Meanwhile, I'm working on small details now. Making the final adjustments to the specular and normal maps.

    2015-03-20_00002.jpg 2015-03-20_00003.jpg

    2015-03-20_00006.jpg 2015-03-20_00007.jpg

    Same goes for the interior, each part is being polished. New driver cam adjusted.

    2015-03-20_00008.jpg 2015-03-20_00009.jpg

    And some normal detailing for the chassis, still missing the diffuse details.

    2015-03-20_00011.jpg
     
  7. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,739
    Its looks great, im drooling!
     
  8. gamingthrou

    gamingthrou
    Expand Collapse

    Joined:
    Jun 28, 2014
    Messages:
    39
    I may have missed this, but will it have custom engine sound?
     
  9. AdR

    AdR
    Expand Collapse
    Moderator
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    322
    It's been asked before but it's ok, to be honest I have no idea how to edit sounds in the game.
     
  10. gamingthrou

    gamingthrou
    Expand Collapse

    Joined:
    Jun 28, 2014
    Messages:
    39
    BeamNG.drive\art\sound\cheetah_engine.ogg

    But that's how you overwrite them

    DSC-Scarab-Reborn
    This has a custom sound mod without replacing

    I found this on the internet
    https://www.youtube.com/watch?v=6QIAtUtHeq8
     
  11. AdR

    AdR
    Expand Collapse
    Moderator
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    322
    What I've meant to say is that I don't know how to get a sound from a real car and get it in game.
    I'm not interested in doing that, either, is not my field of work.
     
  12. mtslittow

    mtslittow
    Expand Collapse

    Joined:
    Sep 28, 2012
    Messages:
    142
    Creating sounds for beamng isn't too difficult. Simply put, you need to record a sample from a car's engine with steady RPM (preferably with a good microphone), convert it to .ogg and throw it in the art/sounds folder. the game loops it continuosly and changes its pitch according to engine RPM. If you are interested in getting a custom sound, I could provide one that i recorded from a 4 banger engine with a stereo microphone.
     
  13. AdR

    AdR
    Expand Collapse
    Moderator
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    322
    Hmm so if it's that simple then I might give it a try. I have my own Prelude to record from, even though it doesn't have a stock muffler it should work.
    I'll get to it once I'm done with the rest of the work. Will need to get a 1.8 VTEC sound too.
     
  14. Wheelie

    Wheelie
    Expand Collapse

    Joined:
    Feb 1, 2013
    Messages:
    270
    Looks absolutely fantastic. Really eager to try this out. I love how you've done the interior- by the looks of it it's my favorite in BeamNG as of now.

    Just out of curiosity, are you going to make custom steelies for this car or use the Pigeon/Covet steelies?

    Looks great, man. :)
     
  15. AdR

    AdR
    Expand Collapse
    Moderator
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    322
    Thanks, this car comes with its own set of steelies from factory, It'll have those and a couple more factory options in alloy too wich I still need to model.
     
  16. FAN_RJS

    FAN_RJS
    Expand Collapse

    Joined:
    Feb 13, 2015
    Messages:
    18
    Excellent work CB, every progress is very impressive, that car is looking fantastic. About steering wheel, since ppl who know posted the solution and is so simple, i belive there is no problem at all if u stick to set the steering to your liking, is your creation afterall!

    Cant wait to test this machine, and this is one of those that u dont want to crash! even on BeamNG.
     
  17. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Honestly wouldn't invest too much time into engine sounds, everyone wants that yea we get it.. But the devs are going to eventually rework the sound engine for the game. So don't put too many resources towards sounds.
     
  18. Blakkk

    Blakkk
    Expand Collapse

    Joined:
    Mar 21, 2015
    Messages:
    1
    I wish you did the 5th gen too :( i wanna drive my car haha, great work!
     
  19. AdR

    AdR
    Expand Collapse
    Moderator
    BeamNG Team

    Joined:
    Feb 6, 2014
    Messages:
    322
    Thanks, keeping with the line of updates, SoHigh00 donated his VTEC engine model so I'm working on the additional performance parts to fit my model:

    2015-03-23_00001.jpg 2015-03-23_00002.jpg 2015-03-23_00003.jpg

    I'm done with the exhaust, next I'll be adding a Skunk2 pro series intake and air filter. Will need to modify the old engine components to fit the new ones, and digital ignition too.
     
  20. SoHigh00

    SoHigh00
    Expand Collapse

    Joined:
    Nov 11, 2013
    Messages:
    506
    No problem dude, but the smoothing groups or something else seem to be wrong with the engine...it doesn't look like it should :p
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice