On Hold (1987-2015) Gavril Midsize SUV (Roader/Rodera/Ibishu X-Series/Roadwest)

Discussion in 'Land' started by Fy42145, Mar 26, 2023.

  1. Fy42145

    Fy42145
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    ......
    Side.png
     
  2. SSRG

    SSRG
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    Cool mod idea, hope for the best!
    By the way, at the start, you mentioned some parts of the dae don’t appear. Check if they appear from the other side - BeamNG stuff has only one-sided textures, and it may have chosen the wrong one.
    In Blender, you can do Mesh -> Normals -> Flip while selecting faces that are on the wrong side in-game.
     
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  3. Fy42145

    Fy42145
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    OK, I'll give it a try
     
  4. Fy42145

    Fy42145
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    Hmm....
    enginesa.png
     
  5. SSRG

    SSRG
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    Sir this is a Straight 4
    Imagine this like the „Sir this is a Wendy’s” meme
     
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  6. Fy42145

    Fy42145
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    Yup
     
  7. Fy42145

    Fy42145
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    When it comes to materials and textures, that's not my choice because I'm not someone who understands textures and materials, so I need your help regarding textures and materials, especially parts like this and that.
     
  8. SSRG

    SSRG
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    I think that if this is basically just a shorter roamer, copying the materials file from that to this should work. Then it will use the texture files from the Roamer.
    If you use a material from a different car for something, copy that material from that vehicle’s materials file and paste it into yours.
    And if you’ll want to make a custom material, just base it off of one that you have in the file already.
     
  9. Fy42145

    Fy42145
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    The body is not from Roamer directly but made by myself

    But I'm not really sure whether it works or not with roamer material
     
  10. SSRG

    SSRG
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    Oh, I see. So you didn’t just edit the Roamer one, but you made your own from scratch?
     
  11. Fy42145

    Fy42145
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    Deleted
     
    #31 Fy42145, Sep 10, 2023
    Last edited: Jan 20, 2024
  12. Fy42145

    Fy42145
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    I mean the body object is new but the chassis remains the same
     
  13. Fy42145

    Fy42145
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    There are still many unsolved parts in this section

    1. The texture part is still a lot messy
    screenshot_2023-09-23_18-49-19.png screenshot_2023-09-23_18-49-55.png
    screenshot_2023-09-23_18-50-08.png screenshot_2023-09-23_18-50-18.png
    screenshot_2023-09-23_18-51-27.png

    2. The door was not closed as usual
    screenshot_2023-09-23_19-00-06.png
     
  14. SSRG

    SSRG
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  15. Fy42145

    Fy42145
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    This already has the material, it just looks messy, can you give me advice on why this is?
     
  16. SSRG

    SSRG
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    There’s propably some issues with UV Mapping.
    In Blender, select an object, then at the top go from Layout to UV Mapping (or UV Unwrapping, forgot what the Name was exactly but it has UV in it), then go into edit mode and the faces you select you will see their mapped position.
    The best solution is to play around with that, see what looks good. That’s what I do for my mods at least.
     
  17. Fy42145

    Fy42145
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    This is getting messy
    screenshot_2023-09-23_23-13-25.png
     
  18. Fy42145

    Fy42145
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    This is the MEUMP (Medium Utility Multi Purpose Platform) of body on frame
    Screenshot2024-01-15011457.png Screenshot2024-01-15011349.png Screenshot2024-01-15011422.png
    Comparison with roamer standard frames
    Screenshot2024-01-15011032.png Screenshot2024-01-15011139.png

    Sorry if I'm late posting because I have work to finish and I'm busy
     
    #38 Fy42145, Jan 14, 2024
    Last edited: Jan 16, 2024
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  19. Fy42145

    Fy42145
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    idk
     

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    • Screenshot2024-01-19102821.png
  20. Grid-net Gaming

    Grid-net Gaming
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