this is interesting, is there any possibility of making a truck body+bed for this shorter frame? could be like the late 90s early 2000s explorer ranger duo
Yes, that's the plan, but I'm still in the process of making the SUV first, plus I'm constrained by materials, the main material, mesh parts like that are not my expertise so I'm very confused.
The speedometer needle is more or less like this, based on the H series needle But the rest I'm still confused about is the texture of the speedometer but is this white color normal for the material
MY CAR WAS IN AN ACCIDENT!! More or less like this after being evacuated The Jbeam section has been changed
This time this car will be given an official name in various countries or perhaps a brand rebranding will be carried out : US/Canada = Gavril Reaver (First generation 1987-2001) (Second generation 2001-2012) (Original) Mexico = Gavril Forge 1990-1998 Japan = Ibishu T25 (Based on First generation Reaver) 1989-1995 (Joint Venture)
I don't know why this happened after I changed the appearance and file name a little even though the dds and material name were correct Not only that, the on gauge mode section doesn't seem to have changed
I don't know either, but honestly making this part is not my forte, but can you tell me how to do it clearly with pictures if you can?
Well, in the body file or the vehicle’s main part (don’t remember correctly), there’s a section called “Glowmaps”, where there’s which material in Blender gets changed, under what condition, and from what material in the .json file to what other material in the .json file.
I don't really understand parts like this, you should tell me this part of the material so that I understand
Uhh… Go to carname.jbeam or carname_body.jbeam Find the "glowmaps" section Documentation - https://documentation.beamng.com/modding/vehicle/sections/glowmaps/
After I make it like this, when I exit the game, this part will disappear as before even though I have pressed save Strangely, this trash and edit name section remains like this