Found a bug that has been around for a while actually, the left turn signal illuminates the right turn signal, but just the bloom inside the lens. Also you can see some weird "see through" textures in the left taillight.
Well, one headlight is a mirror of the other, not only the mesh, but even the texture, they have exactly the same properties so it doesn't make sense. Still, when the sun hits just right, I would same they look good (a bit of a cursed pic, using the left and right side mirrored for comparison) Thank you, good catch, the 'funny' thing is the signal bug was 'fixed' the moment I redid the clusters, but made the same mistake again, and the bug reappared, brand new, but still the same.. Also fixed the weird texture, left double sided textures by accident, which caused that. I updated the file with a hotfix, so that pesky bug is gone for good: OK, in Discord a few other things were discovered, so current version hotfix fixes the following: Right rear indicator glowing inside the cluster when using the left indicator Several configs not having an exhaust system Pre-1990 left front indicator going No Texture'd when broken Interior windows reflecting the outside
First of all I want to thank @JorgePinto and everyone involved in making this mod for your efforts. I admire your work. I also noticed that when opening the left and right doors there is no sound, although when closing it is there. Not that it spoils anything, but I still want to report it.
Aw hell yeah! I've been absent for a few months but it's good to see you again Jorge. The Pug's looking good, keep up the good work
Fixed! New hotfix out. Seems the old sound file doesn't work anymore...also fixed the left Indiana door getting destroyed when being opened. Thank you
Deleted --- Post updated --- New wheels don't show up for me Actually no wheels are appearing, period I also noticed there are no racing seats, and also the seat color shouldn't be different from the interior color, I feel like when you change the interior color, so should the seats.
Door sound has been fixed in the last hotfix. Can you please specify what dashboard it is? (Base, High End, GTI) Will be added soon, thanks for reporting. That has to be a cache issue, otherwise everyone else would have the same issue. Racing seats are in the pipeline since a proper race config is still not done, but again it's planned. The seats being outside of the skin systems allows for a bit of personalization, I already had doubts including things like the steering wheel, so if someone wants to do a beater config for example by mixing panels and seats, it's still doable. Also, I run out of UV space and having quite a couple of different panels and seats to unwrap means I had little to no options left besides this. Thank you!
Hi, first of all congratulations to you and your entire team for the excellent work done, the car is really super realistic and well made! Two small bugs that I found are: in the dashboard of the GTI and Indiana when I turn on the low beams none of the lights come on, while when I switch to the high beams both the lights for the latter and for the low beams come on. Furthermore, on the Indiana version when you have the headlights on the tachometer does not light up
It would be nice to have a Toyota Corsa (If you don't know, it is the JDM version of the Toyota Tercel) in the game.
Great work, still a few things could be done: working clocks for instance. The steering on a wheel seems odd (there is a little force-bump that you have to go over at about 30° wheel angle), but maybe it will be solved with the front suspension update. And even with the line "config type":"factory" being in the info files, when spawned as a AI car the car will never change livery colour. Which is okay for the 1300 Rally but the others with more variety would be nice. Don´t know why that is. To continue with the weird unrelated postings of the poster above me: it would be nice if there were a Ferrari Dino in the game.