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WIP 1994/1995 Indy Car

Discussion in 'Land' started by Dummiesman, Dec 10, 2018.

  1. EDP445

    EDP445
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    Hate to break it to you but it's not.
     
  2. JSZ2005

    JSZ2005
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    Any progress update?
     
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  3. MinigunMan1

    MinigunMan1
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    This is dead, isn't it?
     
  4. Addicti0nToB00st

    Addicti0nToB00st
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    The author is working on Freightliner fs65 AFAIK, maybe he works on this too, but that's not for sure.
     
  5. GamingVengeance

    GamingVengeance
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    Nah fed , this mod is not dead , the author is currently working on some real life stuff if i remember correctly , once he is done with that , the mod will be continued , consider this mod being on hold . . .
     
  6. Dummiesman

    Dummiesman
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    Back to work :)
    upload_2019-7-11_14-16-31.png upload_2019-7-11_14-16-50.png
     
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  7. EDP445

    EDP445
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    Idk if this has been asked before but is it possible to fly into the air when you spin?
     
  8. MilanKD

    MilanKD
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    Like in a realistic way or like the FR17?
    I'd say in a realistic way, yes, check the gif on page 2
     
  9. Trunkta

    Trunkta
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    Welcome back Grandma
     
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  10. Dummiesman

    Dummiesman
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    What
     
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  11. jjjjj

    jjjjj
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    One of the legends are back
     
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  12. Dummiesman

    Dummiesman
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    Preparing a modular way to work on 4 cars at once
    (If you ever wonder why my mods are one giant clusterf-- of jbeam, this is why. I work on the individual parts seperately, and a program combines them into one file)

    upload_2019-7-15_9-29-16.png

    Code:
    {
    #rem include suspensions
    #include ..\..\CART95_INCLUDES\cart95_suspension_f.snip
    #include ..\..\CART95_INCLUDES\cart95_suspension_r.snip
    }
    upload_2019-7-15_9-55-30.png
     
    #72 Dummiesman, Jul 15, 2019
    Last edited: Jul 15, 2019
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  13. PeakAir

    PeakAir
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    Looking forward to reading through your jbeam files.
     
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  14. Dummiesman

    Dummiesman
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    So what might happen is because BeamNG's aerodymics were limited a couple years back, we might have to remove ~60% of the collision of the car to get proper aerodynamics. :( Sucks, but would rather have proper aerodynamics over aerodynamics built almost 100% on workarounds than have multi car crashes work.

    (This is also the same reason that e.g. the wings on the Antonov have 1/3rd the coltris I wanted them to have, and get stuck in vehicles instead of collide properly. otherwise it wouldn't fly at all)
    --- Post updated ---
    Update: May just have to write custom physics code. If that doesn't work, this mod won't work. BeamNG's aerodynamics were simplified to a point where cars like this might be impossible :/
     
    #74 Dummiesman, Jul 16, 2019
    Last edited: Jul 16, 2019
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  15. Dummiesman

    Dummiesman
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    Yeah, I think I'll put this on hold until further notice. Unfortunately some physics optimizations that happened I think ~1.5 years ago have made it so we'd have to compromise quality.

    We've been having isusesfor years with this, and it's not worth it just to compromise in the end. Will hope for some changes in the future.
     
    #75 Dummiesman, Jul 17, 2019
    Last edited: Jul 17, 2019
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  16. RobertGracie

    RobertGracie
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    That sucks about the physics breaking this mod before it was released :(
     
  17. Dummiesman

    Dummiesman
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    Yeah. The mod was like 95% done, then I overwrote a model and had to restart with setting that all up. So I got a bit discouraged and thought "I'll wait till I get motivation back". Come the time when I get motivation back and the mod is not possible anymore :/. And of course, that's discouraging and starts the cycle of losing motivation again.
     
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  18. ramune fizz

    ramune fizz
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    im super excited for this
     
  19. MinigunMan1

    MinigunMan1
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    To be completely honest, I'd rather have this mod be imperfect than not released at all :/
     
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  20. Driv3r1142

    Driv3r1142
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    What exactly changed @Dummiesman that over-simplified aerodynamics in BeamNG.drive? I find it unusual that the devs would compromise aerodynamics when focusing on physics realism especially when aerodynamics is a huge factor in vehicle performance...

    I understand where you're coming from though, and hope that things change in the future that will allow for this mod to be continued and potentially released.
     
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