1. Stuck or having problems creating your mod?

2-door car (No name yet!)

Discussion in 'Community Mods - Archived' started by Crusade, Jul 13, 2014.

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  1. Crusade

    Crusade
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    Greeting players!

    I've recently started 3d modelling, this is actually my first thing ever. I started it earlier today and I'm hoping to get it in-game sometime in the new few weeks. The car still needs a lot of work, but here it is thus far:

    JOKECsP.png
    (blender screengrab, most recent)

    PfH0Z32.png
    (quick render from sketchup + indigo)

    I'm using a combination of Blender and Sketchup, blender for more advanced stuff, Sketchup for fast mockups and planning.

    The car itself was originally based off an Audi A6, drawn up in photoshop, shortened with a new facia, but soon carried off in it's own direction.

    It doesn't have a name (suggestions are welcome!) and if this all goes well I may make more cars in the future!
     
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  2. Fundador

    Fundador
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    Looks great, reminds me a bit of the two door sports car made by Mercedes (can't remember it's class, is it s?)

    Looking forward to a release
     
  3. pf12351

    pf12351
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    It is the SL class. 2013-Mercedes-Benz-SL-Class-06.jpg
     
  4. Crusade

    Crusade
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    An update! I've smoothed out a bunch of stuff, so I decided another render was a good idea.

    2pezQ6h.png
    Thoughts? Suggestions? All welcome!

    I may redo a lot of the body at some stage, there's a lot of bad areas haha.
     
  5. Fundador

    Fundador
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    Looks great for a smooth. I reckon the pillars could do with being a little bit more curved, they almost look a little straight at the moment. Looking good though
     
  6. Crusade

    Crusade
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    Re-done a bunch of stuff, made everything 'better' Now resembles a camaro - must fix that!

    QF3ze5N.png
     
  7. SHOme1289

    SHOme1289
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    check out the tutorial for making rims...the lugs on your rims look like they are all different locations...and just some more smoothing, tidying up, the basic shape of the car looks great, amazing that it is your first model and your render actually is pretty good looking. love that chick over there, she is like "where the hell am I?" lol
     
  8. Crusade

    Crusade
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    It's okay, the rims weren't mine haha. I've yet to decide on what I want so I just grabbed a random set from one of my many folders

    - - - Updated - - -

    In-game rendering!
    kGgHo43.jpg

    Still a lot of work to do, fill out the suspension system, model the engine, transmission and exhaust systems, model the interior and do all that .JBEAM-y stuff.

    I also need to start thinking about a name for the vehicle, and whether I should start a fictional company for it.
     
  9. Ferrari

    Ferrari
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    Wow! You're working crazy fast, the car keeps looking better. Good job!
     
  10. Blockman

    Blockman
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    Looks like a Bentley muscle luxury car


    Sent from my iPhone using Tapatalk
     
  11. vmlinuz

    vmlinuz
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    Name idea: Automar Apollo
     
  12. mtchll3

    mtchll3
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    there is a car already called the apollo, the gumpert apollo, my profie pic
     
    #12 mtchll3, Jul 19, 2014
    Last edited: Jul 22, 2014
  13. Zappymouse

    Zappymouse
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    And the problem with that is...?


    (imported from here)
     
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  14. ItaliAsian

    ItaliAsian
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    Apollo 5000 GT
    Apollo_5000_GT_Coupe.jpg
     
  15. Goosah

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    Your model is really improving in the last shots! My suggestion is to start with less polys to get the overall shape, then add polys using slices or cut tool (sry I only know 3dsmax tools) and tweak to smooth out tight curves. Otherwise the number of vertices to move gets unmanageable and you end up with wobbly surfaces. Cars have very tightly controlled curvature and the glossy paint shows everything. A vertex +- a pixel in the viewport can show in the reflections especially with a high poly count.

    Also, try keep your vertices organized so that the face edges run in lines that run along and across the curvature, that way slight irregularities become much easier to see.
     
  16. Petrovsky

    Petrovsky
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    duplicate account of banned user AwesomeSauce

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    Very good model, it reminds me of a Celica (Because of the hatchback-esque shape and the hood) mixed with a Camaro.
    For the interior I'd recommend that you try mixing those two again :)
     
  17. Crusade

    Crusade
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    Update time!

    I've smoothed out the model a LOT more.

    I've made everything flow nicely, now I need to start on everything that makes a car work.

    JW6y7QH.png DAAu6LO.jpg

    EDIT: Another in-game shot. Showing planned scale of the car.
     
    #17 Crusade, Jul 19, 2014
    Last edited: Jul 19, 2014
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  18. SHOme1289

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    Wow, much better...it also reminds me a bit of the FRS/BRZ...in size and proprotions. Looks great in game, and you smoothed it out quite a bit. Coming along nicely. Try and use the Covet jbeam and heavily modify it. I find that people try to start from the beginning of the jbea process, only to find that the values are creating unstable or wobbly car bodies. The covet is Unibody with IRS and IFS. You could just change the shape and arrange the driveline etc. This is looking very good though. I have zero ideas for a name though, I have no creativity.
     
  19. HadACoolName

    HadACoolName
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    This looks epic, kinda has a Holden Monaro look.
     
  20. S54B32

    S54B32
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    Looks great so far! I'm definitely looking forward to seeing this finished.
     
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