More work has been done... It now has the meshes for the lower grille and fog lights... Sadly no pictures. I have also got the auto transmissions working so yay! Progress is slow with a 46 hour work week and having to use linux on my laptop (poor college freshman with no money to get a desktop) to do said work. What type of job would require me to use linux you might ask; Web development. I was hired by a small shop to rebuild their website from the ground up among other things this summer. It is a lot of fun for me and I am glad that I have chosen Computer Engineering (CpE) as my degree. As for release details. I will release the gavril before I start any work on the ETK variant. As for a release, all I will say is it be a very early beta (if not alpha) when first released. Thank you for all of the ratings and excitement for this mod. Also thank you BeamNG devs for making this awesome game in the first place. Sorry if this post got a little ranty... RedRoosterFarm
Yes, this is one mod I am quite stoked for here! It will be perfect for my Tale of the Dragon map, a snaking mountainous road, generally loved by motorcycle enthusiasts from the whole country. What better for a CAR ACCIDENT SIMULATOR, then some motorcycles and one SLOW MINIVAN???
PROGRESS UPDATE: I have added fog lights and 0.10 sounds Still having issues with steering wheel meshes though...
I don't care what anyone says, it's beautiful @RedRoosterFarm , awesome awesome awesome. Let me know when you need some testers! It's sure going to be a hoot and I know the car crash guys will love this one. Hope it does well in accidents versus a randomly placed piano or two for no reason, ya'know totally random.
Well, half and half, it's not got reflections, or shinyness that clear-coats provide, it's just got basic color 'flat' shading. The seams on the panels aren't rendered in finished-production quality (and may not always be lined up 100%), so when the vehicle has it's 'skin' (the graphics, that accent wheel arches, trim lines/belt lines, give engine graphics to the models, seat texture on the seats, do the graphics for the badges, texture for the dash, tires, etc), it's going to be flat-shaded which must be done 1st anyways. The graphics will be quick by comparison, to what the model & jbeaming it takes (though I would guess from what I've seen, the lions share of the frame-work is done, it just needs all the little details that must be done, such as making it crash worthy, the aforementioned gfx stuff, and the little odds and ends such as trim levels, different engine configs (use Pessima engines from 88 Pessima, as minivans are just stretched car platforms). I mention older Pessima, even though newer would be more applicable, as 88 has more configs. Ford Taurus frame >> 1st gen Ford Windstar Chrysler K-body >> Dodge Caravan / Plymouth Voyager (and Chrysler variant) Chevrolet Lumina >> Lumina APV (Original Lumina frame came from Celebrity, Cutlass Ciera, Buick Century derivative with modifications) Honda Accord >> Honda Minivan ETC... American names used, for what it's worth!
I happen to have reflections disabled on my pc to speed up BeamNG... As for completion the mesh around the front door handles could probably use some smoothing in the future... I don't have any currently but it crashes quite well!