Hello modders, I've been a quiet lurker and mod user for about two years now on BeamNG. I've been seeing many great mods on the forum and many great mods in progress, and decided I jump in and start my own mod. Just as an FYI, I AM NOT VERY EXPERIENCED IN MODDING, at all, I'm only familiar with blender. The Saguma Move is based off what we know as the Suzuki Carry truck (2017), an adorable kei truck. This will probably grow into a challenge as you'll see how much detail must be carried over into the bed area where the engine is and drivetrain area. The blender model is currently very rough and barebones and is only touching the surface. I will definitely need help later (i don't understand jbeam and how to create seperate parts, still researching that, much more i don't know). Just a taste of what I hope to accomplish, here are some basic ideas planned for the Saguma Move (THESE ARE ONLY IDEAS) 658 cc inline 3-cylinder engine (diesel later?) 658 cc inline 3-cylinder turbo engine (diesel later?) 650 cc inline 3-cylinder hybrid (diesel maybe?) rwd 4wd (with hi-lo) 5 speed manual on all trims (yes, including the hybrid) CVT (optional) Standard Cab Super Cab DuoCab (maybe) MoveSlide (Van) other fun trims like a fruit truck maybe When I figure out jbeam later on, I would like to experiment to design a somewhat safer kei truck, lol. A much requested updated OP; Update #13 is the latest update: (CHECK BOTTOM-MOST PICTURES) Big Update 1? Uh, this explains it all So, here are images of the start of the project, only the roof and a-pillar. I was planning on moving onto the front end of it, but the only blueprint of a da16t suzuki carry (2017) was the one seen in screenshot, and there was no top view of the vehicle and couldn't move forward since I needed the top view. I originally thought I could work my way around it, but proved me wrong. Are there any methods to make the model with this lack of the top view of the blueprint? Or if any of you have a top view of a suzuki carry (da16t if possible) or any help would be much thanked. Before anyone laughs that im using a mac os laptop for this, it's simply smoother for blender imo, but I carry files over via usb drive to my home windows pc (laggy potato, but simple beamng maps work fine). Please feel free to offer help and comments!