WIP 2017 Saguma Move

Discussion in 'Land' started by GabrielP04, Dec 31, 2019.

  1. GabrielP04

    GabrielP04
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    Also i forgot to mention that the jbeam was completely restarted a few weeks ago since the old ones didnt work. They were lazily resized in BNE and never worked since i didnt make any edits outside of BNE LOL. But yeah just to clarify, jbeam was restarted a while ago and has a lot more care put into it. The only thing that is pissing me off is my model was shifted like 0.0024 on the x axis so i have to change every x coordinate to that if it's centered lmao. NOt a big deal since it will sitll mirror properly if edits are made.
     
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  2. SKB

    SKB
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    Would this be competition to the velmor from urbanmaids car pack?
     
  3. GabrielP04

    GabrielP04
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    I don't think so. This is a modern kei truck and is completely hand made model besides the drivetrain components. But in terms of first BeamNG kei truck in general yes competing i would say :cool:
     
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  4. JUGMBH

    JUGMBH
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    finally trucc that is better than piegon yay cant wait
     
  5. GabrielP04

    GabrielP04
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    Just a heads up:
    I have AP exams and finals for the next 2 weeks and then I'm off for summer break. I wont be posting any progress since i probably wont have any. Though there are some issues to fix. Obviously stablity with the jbeam, for whatever reason me creating beams for hinges (like to connect hood and cab) causes the game to crash but other thing is the jbeam isnt uniform with the mesh, so the mesh has little/poor deformation while the jbeam deforms properly. I will be resolving these problems in the next few weeks, hopefully a few days after i finish my exams but it will be slow progress again lol
     
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  6. EunosRoadster69

    EunosRoadster69
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    Imagine having a welded differential;)
     
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  7. GabrielP04

    GabrielP04
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    HELLO. So I'm finished with exams and spent a bit of time on the mod. Much improvements were made, but still a long way from done obviously. So the parts I've already got working are much more stable, I'll put some comparisons here. There's some model fixes I need to make that I haven't noticed until now (mostly face orientation). I'm going to try and get this somewhat drivable by the next posting from me here so I can see how it performs now. I also am going to try texturing the existing parts, so basically I'm getting these current parts functioning well before I progress into more parts. That's my plan for now. The car kinda slides but i believe I know the issue so I will work on a solution later. Deformation has huge improvements lmaooo. Both deformation pics were similar crashes. Here's some update pics

    New Deformation (Stays with model at least; still sucky deformation though)
    upload_2021-6-10_9-32-28.png


    Old Deformation


    Small deformation demo
    https://gyazo.com/b46eaca952d3a019d96b0539092c654f

    Sliding modeling

    https://gyazo.com/500e4df81d0050d3a13831ee38d894b2
     
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  8. JUGMBH

    JUGMBH
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    wayyyy better bro
     
  9. rjfmf1

    rjfmf1
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  10. Just Timepass

    Just Timepass
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  11. P_enta

    P_enta
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    Can it move yet like the name suggests?
     
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  12. GabrielP04

    GabrielP04
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  13. samsbitter

    samsbitter
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    Looks really cool man, hyped for a beta
     
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  14. Agent_Y

    Agent_Y
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    That's either extremely low friction coef or something really weird going on with the nodes, you definitely can't leave it like this
     
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