Yeah please, calm down a bit, don't expect first of all me getting back to track in a few days as nothing happened, as I said I have a long recovery road and not even me can't say when I will go back to do things at the pace I did...taking into account I do at all, which is something I believe in. And then, new mods...will take a while just to decide if I can tackle a 4th one, since something will stay the same no matter what, supporting 3 big mods is already a big task, so adding a new one is definitely something I need to be prepared for, and sorry, but in any cases I'm definitely not doing buses, that's for sure. Please be patient and keep expectations low for the time being.
So, since I can think of anything else to add for the time being, here's the new update with the foldable mirrors: Added foldable mirrors Just like the BeamNG cars, can be pushed both forwards and backwards, and broken off after enough force is used Fixed stock mirror positioning on spawn Both for LHD and RHD mirrors
Just noticed an issue with the front doors, for some reason with the mirrors on they will not open, I'm investigating the problem...
Noticed a few minutes ago, hence my previous post 1 minute earlier, for everyone who has this issue, please redownload, the current zip has a hotfix for this issue.
dunno whats wrong but my reflections are turned all the way on but the side mirrors are glitchy or something lol.
Hello, I am having an issue where the 4 runner and land cruiser are not able to start up. They crank for around 1 and a half seconds but then it stops and the engine never fully starts up. Can someone please help?
Hello, The tires of certain variants are not visible like the James bond 007 edition, only happens with some not all. The tire exists but is just not visible. Does it only happen for me or others face this issue too?
There is an issue visible on all engines where the transmission or transfer case (?) is showing up with the color orange that traumatizes every beamng modder/mod enjoyer, aka, no texture orange. As a person who religiously clears cache and starts fresh on installed mods every 3 to 5 business days, I don't think clearing the cache will help this in any way sadly.
Whoa, quite the issue report going on...let's see one by one: The quality is definitely bad, but not really sure what can be done about it...looks as bad on my side. Are you pressing the ignition button until it ('s supposed to) starts? Both cars turn on just fine. Not happening on my side...must be a cache issue or some mod messing things up probably. That's weird since that doesn't happen on my end either, I checked just in case I had a temporal materials file in my vehicles folder that solves the issue just for me, but not others (happened to me before) and it seems not to be the case. Not sure what might be causing that, since that texture comes straight from the Vivace, is referenced in the mod materials file, but it points to the actual textures in the actual Vivace folder, so if the Vivace works fine, this should do too. I would want to please ask other users to check for these issues on their end so we can at least confirm if it's just a user issue, or something global.
I'll try to clear cache again and see if that fixes it. Before that, I'll check other vehicles most likely based on the Vivace and the Vivace itself to see if it's just the Defender or not. --- Post updated --- Other than finding questionable modeling choices and bugs on some of the mods I have installed, the Defender is the only one having this issue even after deep clearing the cache.
Never thought a luxury SUV which is existing in real life could also release as a BeamNG mod. --- Post updated --- hm... Land Rover Discovery would be a good mod too...