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Discussion in 'Land' started by Finn Wilkinson, Oct 27, 2021.
Love the Land Cruiser cues in the design. We have needed an SUV like this for a long time.
Glad to hear it!
So, it’s been a bit since the last one, gladly not quite as long as usual, but I thought I’d give you guys some progress.
First up, the headlights.
So, I started off with adding them to the frontal design I did a while back.
…then I replaced the image I used for the front bumper with this one, and started the model for them.
Then, I mapped them to the Vivace’s glowmap and light textures, and got them in game.
Headlights done, now for something a little less necessary but something I wanted to use the stupid torque this car has.
(trailer used: LJ74’s clear car trailer.)
(car inside: Theo Wilkinson’s 2021 Hirochi CCF)
Random size comparison with a Vivace 410q Arsenic.
…and @szanto_sz ’s Ibishu Prodigy (WIP)
Anyway, back to progress. Next up is the rear lights.
In the same way as I did the front, I drew these onto the older rear design, but this time I decided to redesign some bits of them.
…and how they’ll work.
…and modelled, with a hilariously overdone screenshot count.
…then in-game, with the same temporary Vivace light textures. (no foglights since the FCV doesn’t have them for some reason)
Then, to finish off the lights, some CHMSL.
So, with the majority of the bodywork done and in-game, I thought it was time to move away from the Gavril Allsports, as they’re from the 90s and have never suited the car.
I’ve modelled wheels before… well one wheel, the CCFS wheels for Theo’s Hirochi CCF, so I thought I’d give these a go;
Those are the ones found on the mid trims of the Land Cruiser, being the VX and Sahara. The reason I say this is because the current test config is also the sportier mid-level Centauri.
I’ve still not got much experience in these but here’s the pictures of the modelling.
This was all done with help from @LucasBE and @LJ74
So, I got them in game with some custom tires too, as 18x7 isn’t a stock size in BeamNG, and started on the side-undertrays which are only now getting JBeam.
…then a rear undertray.
…with JBeam of course.
And, finally, exhaust tips. I decided on these to add the right side, so the rear looked nice and balanced with @Kueso-suggested tips.
And that’s pretty much where we’re at today, well other than a few tweaks to things here and there.
Thanks for reading through all that if you did, and cya next time!
Nice! Really looking forward to the release!
Will there be more luxurious 20-22 inch multi spoked rims in the future?
Great stuff. Looks fantastic.
How will this car be in terms of offroad ability? And will there be any opportunities to give it some offroad-y mods (snorkel, high clearance bumpers, etc)?
this makes me want to be able to model this good
i gotta say finn thats beauty car ive ever seen like ccf or bastion
I’m trying to make it so you don’t need much, if not any, aftermarket to offroad the car, as I’m getting sick of so many SUVs of it’s kind that can’t do crap.
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Thankyou! Glad to hear my brother’s car being called beautiful.
looks really nice keep up the great work!
maybe a special sport or luxury edition could be called Proxima
we've needed something like this for awhile! amazing job cant wait for the release!
Holy crap, it even looks like it
I think the DRL light bar might be a bit large, (specifically thick), and looks quite expensive to produce- perhaps it should be reserved for only the highest, most luxurious trim level?
Another note, the headlights look a bit sad, for lack of a better word, and make the front of the car feel less muscular and structured. This is because the top of the headlights tapers down from the inside to the outside of the body, while all the lines below it taper strongly down towards the inside of the body from the outside. That in turn makes the headlights look a bit uncomfortable, as they do not match the line flow shown in the rest of the design.
This is easier to visualize if you look at the line flow on a larger scale, like so. You can see how the lines created by the headlights, in green, do not mirror the slopes seen in the bumper and DRL lines, and directly contradicts the line flow seen in the top of the grille.
Id suggest having the top of the headlights be a completely horizontal line, at 90 degrees, so its not acting directly against the line flow of the rest of the design, and allows the hood to connect more seamlessly into the headlights.
Now that i think about it, the front actually resembles the current-gen Mitsubishi Triton