2D Spring Physics Game Prototype

Discussion in 'Other Games' started by Dummiesman, Jun 13, 2015.

  1. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    Not much to see here, just working on another physics feature for collision with springs.

    (imported from here)
    Which will allow delivery missions, inter-vehicle collision, etc ;)
     
  2. JackAttak

    JackAttak
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    Re: 2D Spring Physics Game Prototype

    We need to come up with a name for this sometime. My name suggestion would be DroidNG. Looking great so far!
     
  3. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    Nothing to relate to BeamNG. Whether paid or not nobody should be mislead that it uses the physics engine from BeamNG.

    I was about to post in this thread just when you did also :p

    BOOOOXES!
    (DrowsySam took dis)

    (imported from here)
     
  4. g0tsl33p14

    g0tsl33p14
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    Re: 2D Spring Physics Game Prototype

    The lime hurts my eyes.
     
  5. Dummiesman

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    Re: 2D Spring Physics Game Prototype


    (imported from here)
    "progress". Progress cannot happen without bugs :p

    more revealed things:
    modding on PC - confirmed.
    modding on Android/WIP - most likely no.
    pc version - after WP/Android version. why? more features, physics fps, etc due to more processing power.
     
  6. StinchinStein

    StinchinStein
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    Re: 2D Spring Physics Game Prototype

    What programming language are you coding this in anyway?

    Name: SpringPhysicsTheGame

    :|
     
    #26 StinchinStein, Jun 16, 2015
    Last edited: Jun 16, 2015
  7. SixSixSevenSeven

    SixSixSevenSeven
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    Re: 2D Spring Physics Game Prototype

    Well it's in unity. So 99.99% chance its c# seeming as unity script and boo are unpopular options.

    As for your signature. Yes. I genuinely prefer it to 7. But that's off topic for this thread.
     
  8. SuperNoob05

    SuperNoob05
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    Re: 2D Spring Physics Game Prototype

    Wouldn't it be possible to implement modding on android/wp by having a mods folder like in beamng that you can drag mods into by plugging your phone into your PC?
    Or maybe make it so that you just have to drag it into the games folder.
     
  9. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    You'd need a rooted device, though.
     
  10. SixSixSevenSeven

    SixSixSevenSeven
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    Re: 2D Spring Physics Game Prototype

    not on android.

    Android users and apps can access the filesystem just fine.
     
  11. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    Rooting is an Android term afaik. Anyways, I misread some posts a few months back. It seems any non-standard apps store their data in a publicly accessible directory.

    Progress for today : NONE!. Great, huh? :p. Was busy all day with family.
     
    #31 Dummiesman, Jun 16, 2015
    Last edited by a moderator: Jun 16, 2015
  12. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    Starting the first official vehicle ;)
    Art by Occam's Razer

    (imported from here)
     
    #32 Dummiesman, Jun 18, 2015
    Last edited by a moderator: Jun 18, 2015
  13. SuperNoob05

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    Re: 2D Spring Physics Game Prototype


    Looks great!
    Do you know how many cars will be in the final version of the game?
     
  14. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    The vehicle list is a WiP, so not yet.
     
  15. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    Can anyone assist with some level design? I'm terrible with imagination, and all I really need are some draft images of levels, that can include props like bridges.
     
  16. Cwazywazy

    Cwazywazy
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    Re: 2D Spring Physics Game Prototype

    I'm hoping the vehicles will get more complex for better deformation, but how complex can a phone actually handle?
     
  17. Mitki4a

    Mitki4a
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    Re: 2D Spring Physics Game Prototype

    I will be glad if you allow me design some of the imaginary cars for it:p I suppose you aren't going to implement real life cars because of copyrights. If you are interested contact me:)
     
  18. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    Don't know.



    Been working on this lately but a lot of the progress has been in the backend. Specifically the loading code. The loading code was terribly slow and expected a 100% perfect file. It's now been made to account for errors, etc. (*cough* good for modding or something like that :rolleyes: *cough*)

    Also, the flexmesh code is kind of working

    (imported from here)
     
  19. Goosah

    Goosah
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    BeamNG Team

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    Re: 2D Spring Physics Game Prototype

    "flex" "mesh" :p
     
  20. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    Yes ;)

    (imported from here)

    - - - Updated - - -

    Some more things :).

    VEHICLES
    -1920's Car (graphical part done, no physics)
    -Mini Cooper style vehicle (graphical part done, no physics)
    -Buggy (graphical part done, wip physics)
    -F Series Style Pickup (graphical part done, no physics)
    -American Style Semi (planned)
    -Offroad Van (planned)
    -Shooting brake style vehicle (graphical part in development)
    -Supercar (graphical part in development)

    -Glider (only a possibility, could be used for air missions)
    -Bushplane (only a possibility, could be used for air missions)
    -Speedboat (only a possibility)

    PROGRESS SINCE MY LAST POST
    -Sound system wip
    -Added spring break groups
    -Some more progress on flexmesh
    -More improved loading code

    -Added weighting options to the wheel nodes
    -Added per-wheel power options
    -Restarted spring colliders

    TESTS PASSED SINCE LAST POST (basically things that I've tested and have been confirmed working)
    -0 length attaching springs
    -break groups
    -sound system
     
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