2D Spring Physics Game Prototype

Discussion in 'Other Games' started by Dummiesman, Jun 13, 2015.

  1. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    I've been working for a while on my Unity framework that I want to move this project, and others to. Since it's a pretty major "all in one" type framework that handles a large amount of things, it may take a while.
     
  2. Nissan Skyline

    Nissan Skyline
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    Re: 2D Spring Physics Game Prototype

    When it gets around to being in an apk stage, I can beta test it, I know ways to make android programs break, so I could report the issue. Anyway, it is looking good so far.
     
  3. NaxNir

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    Re: 2D Spring Physics Game Prototype

    Why would this skill be helpful? :confused:
     
  4. Dummiesman

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    Re: 2D Spring Physics Game Prototype

    One vertex is getting bound weird, will investigate. Otherwise, flexmesh working ;)
     
    #64 Dummiesman, Aug 26, 2015
    Last edited by a moderator: Oct 21, 2015
  5. Joeyfuller2000

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    Re: 2D Spring Physics Game Prototype

    This needs the generic beamng drive engine and crashing sounds lol
     
  6. Dummiesman

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    Re: 2D Spring Physics Game Prototype


    (imported from here)
    WiP ;)

    - - - Updated - - -

    This is how the flexmesh models look, if anyone's curious :)

    (imported from here)

    (imported from here)
     
  7. SuperNoob05

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    Re: 2D Spring Physics Game Prototype

    Will there be a settings.ini (or the Android equivelent) with which you can turn in secret stuff?
     
  8. Andhest

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    Re: 2D Spring Physics Game Prototype

    How is this different compared to already existing Hillclimb Racing?:)
     
  9. Dummiesman

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    Re: 2D Spring Physics Game Prototype

    It's based upon the same concepts of Rigs of Rods. So it has softbody physics vs Hillclimb Racing's rigidbody ones ;)

    - - - Updated - - -

    UPDATE : Got the flexmesh system working perfect now :). I was making a quite obvious mistake that meant the further a node was from a vertex, the more distortion that vertex would get if it was bound to the node. (derp!)


    I got this lead after investigating the origin/rotation binds and their distances vs the vertices. In this picture you will see a red/blue line that originates at the vertex, and ends up at 2 nodes. The blue line = rotation bind, and the red one = origin bind. Originally the bars in the bed were deformed, as well as the body slightly, and the wheels. Note how they're the furthest from their binding vertex wise.
     
    #69 Dummiesman, Aug 27, 2015
    Last edited by a moderator: Aug 27, 2015
  10. Feinstein

    Feinstein
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    Re: 2D Spring Physics Game Prototype

    This looks very promising! Keep up the good work!
     
  11. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    More stuff :)

    (imported from here)
     
  12. disloyalpick

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  13. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    The difference with that is that they can actually be 3D, wouldn't know how to set that up in 2D.
     
  14. disloyalpick

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    Re: 2D Spring Physics Game Prototype


    Very easy actually.


    I'll make up a little pic from that trailer thing Sam posted.

    Excuse my horrible skills :p



    And a beam coming from the center of the wheel to the shackle. And without that shock from the center of the wheel to the top of the shackle, and it should give you a leafspring.
    leaf concept.png
     
    #74 disloyalpick, Aug 27, 2015
    Last edited: Aug 28, 2015
  15. Dummiesman

    Dummiesman
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    Re: 2D Spring Physics Game Prototype

    NEWSTUFF :). Flexbodies working has given me a bunch of motivation

    changes
    -New spring type "LINEAR", creates a linear force from spring-limitspring depending on the length of the spring (ex. length of 1.0 would mean it's using spring, length of 2.0 would mean it's using limitspring, length of 3 would be limitspring*2)
    -New spring creation modes, "FAN" and "STRING" (now default). Explanation below.
    -Cameras can now be defined with an offset, and view size

    Fan mode : makes a 'fan' from the initial node, to the rest of the nodes

    (imported from here)

    String mode : makes a 'string' of nodes between the springs in order

    (imported from here)

    new vehicle
    This one took a while. Because of the low physics FPS, lots of tuning for the fifth wheel had to be done.

    (imported from here)
     
    #75 Dummiesman, Aug 28, 2015
    Last edited: Apr 29, 2016
  16. NaxNir

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    Re: 2D Spring Physics Game Prototype

    Haha, FPS hates semi-trucks.
     
  17. Calais

    Calais
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    Re: 2D Spring Physics Game Prototype

    Looking very impressive Dm. Keep the progress coming!
     
  18. Dummiesman

    Dummiesman
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    This personal project is now on hold due to me officially working at BeamNG now.
     
  19. Joeyfuller2000

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    Congratulations! Have fun and it's always good to see more people on the dev team! :)
     
    #79 Joeyfuller2000, Sep 7, 2015
    Last edited: Sep 7, 2015
  20. Calais

    Calais
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    Congrats dude.
     
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