Re: 2D Spring Physics Game Prototype I've been working for a while on my Unity framework that I want to move this project, and others to. Since it's a pretty major "all in one" type framework that handles a large amount of things, it may take a while.
Re: 2D Spring Physics Game Prototype When it gets around to being in an apk stage, I can beta test it, I know ways to make android programs break, so I could report the issue. Anyway, it is looking good so far.
Re: 2D Spring Physics Game Prototype One vertex is getting bound weird, will investigate. Otherwise, flexmesh working
Re: 2D Spring Physics Game Prototype This needs the generic beamng drive engine and crashing sounds lol
Re: 2D Spring Physics Game Prototype (imported from here) WiP - - - Updated - - - This is how the flexmesh models look, if anyone's curious (imported from here) (imported from here)
Re: 2D Spring Physics Game Prototype Will there be a settings.ini (or the Android equivelent) with which you can turn in secret stuff?
Re: 2D Spring Physics Game Prototype How is this different compared to already existing Hillclimb Racing?
Re: 2D Spring Physics Game Prototype It's based upon the same concepts of Rigs of Rods. So it has softbody physics vs Hillclimb Racing's rigidbody ones - - - Updated - - - UPDATE : Got the flexmesh system working perfect now . I was making a quite obvious mistake that meant the further a node was from a vertex, the more distortion that vertex would get if it was bound to the node. (derp!) I got this lead after investigating the origin/rotation binds and their distances vs the vertices. In this picture you will see a red/blue line that originates at the vertex, and ends up at 2 nodes. The blue line = rotation bind, and the red one = origin bind. Originally the bars in the bed were deformed, as well as the body slightly, and the wheels. Note how they're the furthest from their binding vertex wise.
Re: 2D Spring Physics Game Prototype This is looking great so far! Why not try actual leaf spring setups like they are in RoR? Like with working shackles and stuff?
Re: 2D Spring Physics Game Prototype The difference with that is that they can actually be 3D, wouldn't know how to set that up in 2D.
Re: 2D Spring Physics Game Prototype Very easy actually. I'll make up a little pic from that trailer thing Sam posted. Excuse my horrible skills And a beam coming from the center of the wheel to the shackle. And without that shock from the center of the wheel to the top of the shackle, and it should give you a leafspring.
Re: 2D Spring Physics Game Prototype NEWSTUFF . Flexbodies working has given me a bunch of motivation changes -New spring type "LINEAR", creates a linear force from spring-limitspring depending on the length of the spring (ex. length of 1.0 would mean it's using spring, length of 2.0 would mean it's using limitspring, length of 3 would be limitspring*2) -New spring creation modes, "FAN" and "STRING" (now default). Explanation below. -Cameras can now be defined with an offset, and view size Fan mode : makes a 'fan' from the initial node, to the rest of the nodes (imported from here) String mode : makes a 'string' of nodes between the springs in order (imported from here) new vehicle This one took a while. Because of the low physics FPS, lots of tuning for the fifth wheel had to be done. (imported from here)