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3D models limits

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Noxite85220, Jul 1, 2020.

  1. Noxite85220

    Noxite85220
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    Joined:
    Feb 27, 2017
    Messages:
    18
    Hi ,I had made a Bugatti veyron a while ago with 850000 vertices and about 1.7 million triangles as I remember It obviously didn't work out for the game, I am challenging my self once again to do a car mod I would just like to know the momentum of where the game will struggle with models, thx
     
  2. GabrielP04

    GabrielP04
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    Joined:
    Jun 21, 2015
    Messages:
    96
    I have a hard time believing you yourself made something with that many vertices given that many purchasable 3d models are heavily modified 3d scans, though I don't doubt you if you used subsurfaced or something:p. Anyway, I'm assuming you used subsurface to smoothen things out. You probably used a high level of it so you can use decimate. I don't know where the game struggles as many of the high poly russian meshslaps are high poly, but 50-70k is the general rule of thumb imo. Hope this helps.
     
  3. Noxite85220

    Noxite85220
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    Joined:
    Feb 27, 2017
    Messages:
    18
    ok thanks and I think It might have come as much since I'd done all the venting and engines cables and all that stuff gonna do the same stuff on the peugeot just hopping that isn't as complicated as the bugatti interior architecture
     
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