EA Update - Added rust skin - Added used skin - Added UK flag skin - Added beams gin skin - Added used textures to rally and track skins - Added luggage rack and loads - Added boot luggage - Added plate lights - Added vinyl roof covers - Added starter motor mesh - Added race LSD - Added headlight and fog light variants to grille rally lights - Added bonnet pins - Added bonnet strap animation - Added power steering - Added angle tuning to active wing - Added configs (barnfind, overlander, S6 custom, S12 custom, beams gin, low) - Reworked bonnet latch and body system - Adjusted rally suspension geometry - Adjusted intake performance - Fixed bugs
Just downloaded the last update emailed to me and the luggage rack and load don't show, even though they are selected. The barnfind rusted paintjob doesn't show either, although the wheels look dirty. The Union Jack paint scheme also appears just red. Any advice would be appreciated.
I did not do that, as soon as l get home I will. I'll let you know either way. --- Post updated --- I cleared the cache, deleted all files belonging to the mod and installed only the latest updated that was emailed to me, still the same issues.
EA Update - Added window function - Added NGRC skin - Added livery editor support - Added suspension sounds - Added/updated shifter sounds - Updated some triggers - Cleaned up jbeam and console errors - Bug fixes The mod is feature complete now aside from config info and part values, other than that it just needs bug fixes and polishing. There should only be one early access update left. Release in a week or two.
This is the first motor car that i have enjoyed driving spiritedly that was actually designed for that purpose in the first place, and I haven't even touched any suspension settings or the heavy duty parts at all, also its really nice having the worn out carburettors as it just adds an extra bit of character without stripping too much drivability or performance away It simply begs to be put through it's paces without being overly demanding on the drivers skill, and is perfectly controllable near its limits
Hey LJ,love the new update,one thing I noticed is that,once you roll the windows down,there's no way to roll them back up,is this going to be addressed?
Update - Added performance info - Added/updated part values - Added fire stuff to nodes - Updated intake fuel efficiency - Updated tie rod strength - Updated thumbnails - Updated and polished small things - Fixed bugs The mod is ready to release. Demo will be out soon, depends on when it gets approved. Full mod will be out later when the trailer is done. Important info: Joining Patreon after release wont give you access to the Stirling. Same goes for any future mods. I need to keep it fair so you can't just join for a month and get my entire catalogue. For current and future mods: Joining Patreon will give you early access only while you're subbed, and the full mod including future updates when it releases. This means anybody who is currently a member or has been a member at any point during the Stirling EA will get the full mod emailed to them, no need to buy it again unless you really like me. For past mods: Nothing changes, they'll still be available.
Hey Lj i have seen that there are no terminal and cable for battery in the engine bay and when there is stripped engine bay it doesnt have a brake booster
What kind of tires are the "Classico" options? They kind of look like bias plies but also like early style radials, they also seem to grip a little better than expected, are they a sporty compound?
i'm guessing they're meant to be modern day sports tires made specifically for classic cars and styled after older tires to match the look - real life equivalents being something like Pirelli Collezione or Dunlop Sport Classic
https://ko-fi.com/s/4d86fdc0d4 https://lj74.gumroad.com/l/stirling https://www.patreon.com/posts/1961-stirling-s6-152747801