1. Stuck or having problems creating your mod?

WIP Beta released 67 Camaro V8 sound for Gavril Vendetta 1.01

A noisy, throaty V8 for this beautiful classic muscle car

  1. Tronadorous

    Tronadorous
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    175
    Tronadorous submitted a new resource:

    67 Camaro V8 sound for Gavril Vendetta - A noisy, throaty V8 for this beautiful classic muscle car

    Read more about this resource...
     
    • Like Like x 1
  2. GoredontheDestroyer

    GoredontheDestroyer
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    255
    Just curious, but would you consider adding this to the Barstow proper, maybe as a replacement for the 423 (Which is currently way too quiet)?
     
  3. Tronadorous

    Tronadorous
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    175
    I have no problem you doing it yourself :), it's not too hard to do so if you need help just say.
     
  4. GoredontheDestroyer

    GoredontheDestroyer
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    255
    I genuinely would do it myself, but I have absolutely no idea how to code.

    At all. That, and I don't want to break the Barstow.
     
  5. Sierra-3

    Sierra-3
    Expand Collapse

    Joined:
    Jun 27, 2015
    Messages:
    228
    Thank you For this, it's exactly the kind of sound I've been longing for since they introduced the new system.
    The resonance in the midrange is particularly nice.

    Can you tell us exactly what engine it's sourced from?
     
  6. GoredontheDestroyer

    GoredontheDestroyer
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    255
    A 67 Camaro, as stated in the title.
     
  7. Sierra-3

    Sierra-3
    Expand Collapse

    Joined:
    Jun 27, 2015
    Messages:
    228
    Well, I can read.......
    The question was more on the lines of "which of these first-year engines did it come from?

    • 230 cu in (3.8 L) L26 I6
    • 250 cu in (4.1 L) L22 I6
    • 302 cu in (4.9 L) Z28 V8 (Z/28)
    • 307 cu in (5.0 L) L14 V8
    • 350 cu in (5.7 L) L48 V8 (SS350)
    • 427 cu in (7.0 L) L72/ZL1 V8 (COPO)"
    While it's clearly not the I6, I'm not really sure which V8 it is. Only that it's one of the performance options, as the slightly aggressive cam profile suggests.
     
  8. Tronadorous

    Tronadorous
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    175
    AFAIK it's the 307 5.0L. modfied a bit :).
     
  9. 420

    420
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    20
    cold you mack i t for the d series
     
  10. GTHusky

    GTHusky
    Expand Collapse

    Joined:
    Apr 10, 2015
    Messages:
    10
    Regarding what you said about people not expecting the mods to sound good, well, I just discovered your mods, so I didn't know you were that good at it. I just downloaded the RS4 sound for the ETK, and holy crap!! I must have done like 20 laps at the San Fransisco track. but the Vendetta's sound is just amazing. I ran that thing so long it overheated and blew a gasket, lol!
     
  11. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,430
    It sounds really nice ! :)
     
  12. IvanGF14

    IvanGF14
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    171
    I just installed the mod, i select the 67Cam engine and it keeps sounding the same as the other engines. Any idea?
     
  13. ast5515

    ast5515
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    220
    Check the engine package and set it to empty.
     
  14. IvanGF14

    IvanGF14
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    171
    It worked, thanks! :)
     
  15. Tronadorous

    Tronadorous
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    175
    Sorry about the engine package issue guys. Will upload new version so it removes the guff from it so it can't be auto selected for a package :).

    @GTHusky well that makes sense heh, thanks for all the compliments. The base sample work by Turn 10 is excellent, all i did was layer it up, add more detail, clean it and make the game behave with the sample quality!

    I hope to release some burbles for it for I'd like the devs to add another entry point for sounds so i can make an entirely independant layer by it self of JUST rolloffs, would sound epic.
     
    • Like Like x 1
  16. aenigma

    aenigma
    Expand Collapse

    Joined:
    Apr 30, 2018
    Messages:
    14
    I just tried your engine sound out a few minutes ago. WOW! Best engine soud I've heard in any car game! I agree, having rolloffs and the sound of the secondaries opening would be amazing. I love the ooooomph sound of a 4bbl v8 when you stomp on it and after a second or so the secondaries open and it makes a sound like a portal to hell has opened! :cool: I've always wished a car game would replicate that but they never have.

    Now I just need to figure out how to use this with the Barstow with a supercharger, that would be badass, except for that damn annoying backfiring I can't get rid of. It would be fine if it wasn't such a low quality tinny/trebley sounds, it's just distracting. Don't even get me started on how the road noise is louder than the engine in some cars even at 60mph lol. I just got the game a couple days ago and I am still learning about editing files, but it's coming along slowly but surely.
    --- Post updated ---
    Speaking of the engine package, is there any way to make that work with the sound to beef the engine up as we see fit whilst using your awesome engine sounds? That would be cool!
     
  17. Tronadorous

    Tronadorous
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    175
  18. aenigma

    aenigma
    Expand Collapse

    Joined:
    Apr 30, 2018
    Messages:
    14
    After using this for awhile the only real problem is that the engine is so loud I can't really hear any ambient sounds, is there any way to turn turn it down? It's also a shame there isn't a shutdown sound instead of just making the idle sound basically go slower until it stops which sounds weird instead of just stopping immediately.

    By the way, have you ever considered trying to make a similar sound pack for Live For Speed using Car Sound Remixer? I made some custom sounds awhile back using CSR that had a pretty nice throaty V8 growl but these samples and your talent would make a world of difference!

    Anyway, still loving it and I got it working with the Barstow Bandit Trans Am and it reminds me of driving my 1978 Firebird I just sold a few days ago.
     
  19. Tronadorous

    Tronadorous
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    175
    Volume is easy :). Go into the zip file and into vehicles and into the engine jbeam scroll down to the sound config. There, it's fairly straight forward, just change the gain to say -4 or -2 and it'll be more balanced :).

    Yeah I can't do anything about that currently there is no way to script in a shut off sound that I know of. Unless someone can prove me wrong then please help?! Lol.

    I've...not? Lol, never heard of it :).

    Glad so and glad you're enjoying.
     
  20. aenigma

    aenigma
    Expand Collapse

    Joined:
    Apr 30, 2018
    Messages:
    14
    Ohh awesome thanks, that seems easy enough, I must have missed it in all the jbeam editing I've been doing, or I was just afraid of messing it up lol.

    I didn't think there would be a way to do a shutdown sound, but that would be cool. That and a custom starter sound that matches it with a groaning crank, can't beat that slow laborous start of a big engine! If there was a way to get the engine to drop from 700rpm to 0rpm faster the shutdown would sound good I think. I played with friction values a little but I'm afraid that would negatively affect performance. Lowering idle rpm would be another way, but then the idle wouldn't sound right. Nothing but trade offs it seems.

    Now if only the engine was customizable with superchargers and gnarly side pipes and all that fun stuff in the muscle car pack... :D Next thing I need to try to do is get the sound working with the Bolide for the Hyper Bolide. I can't believe I've been in the dark about this game since it first came out and I tried it. It's like a different game altogether now.

    Live For Speed is the most realistic car sim around as far as driving goes, but the graphics are not great, just the tire physics since they have a great physics engine. I used to play it online quite a bit with my oculus rift.

    Thanks again. :)
    --- Post updated ---
    Just wondering since you know how the sounds work in Beam, is there a way to turn down the crash sounds? Every time I crash it practically makes me go deaf.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice