WIP '71-'74 Dodge Charger

Discussion in 'Land' started by LJ74, Jun 14, 2024.

  1. MC-X

    MC-X
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    Oh, hell yeah!
     
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  2. LJ74

    LJ74
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    upload_2024-7-23_15-2-4.png upload_2024-7-23_15-4-8.png
     
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  3. sheldond07

    sheldond07
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    this looks amazing
     
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  4. Sparks4

    Sparks4
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    I’m curious if there will be any boosted options for the engines? Turbos, superchargers/prochargers? Adjustable rev limiters or EFI conversion - drag transmissions/suspension? Either way it looks really good and I can’t wait to drive it
     
  5. LegThePeg

    LegThePeg
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  6. Powerstroke1981

    Powerstroke1981
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  7. LJ74

    LJ74
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    Probably no turbos, I'm not a big fan of making them. But other customization yes. Superchargers, custom internals, custom exhausts, ITBs, Weber style carbs, drag parts, coilover conversion, etc.
     
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  8. kielbaza

    kielbaza
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    Another one from the master tier modder i mean Sir! :)
     
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  9. veere-34

    veere-34
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    Wheels on terror mentioned RAWRRRR
     
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  10. M D Gourley

    M D Gourley
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    Any 'Wide Body' kits to go with the Drag Parts....a possible custom Pro Street Show Car if you will?....just thinking out loud:D
     
  11. bussin.buses

    bussin.buses
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    Sorry if I missed it, but will there be a tubbed body for a '70s Pro Stock drag build?

    A paint job like this for it would be cool, too.
     
    #111 bussin.buses, Aug 4, 2024
    Last edited: Aug 5, 2024
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  12. LJ74

    LJ74
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    upload_2024-8-12_23-39-14.png upload_2024-8-12_23-41-22.png upload_2024-8-12_23-42-11.png
    LA V8 318, 340, and 360


    Not a full custom tubbed chassis but there will be slightly wider tubs, to the frame rails.

    This car is so wide from factory it doesn't need a kit, even 14" wheels fit with a bit of clearance.
    screenshot_2024-08-13_00-08-36.png
     
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  13. Arizona Caseo

    Arizona Caseo
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    Is it wide enough to do some 80s Pro Street shenanigans?
     
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  14. LJ74

    LJ74
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    Yeah
    screenshot_2024-08-13_02-38-00.png

    Engines
    318, 340, 360
    upload_2024-8-20_3-12-24.png

    383 2bbl, 383 4bbl, 400 2bbl, 400 4bbl
    upload_2024-8-20_3-14-18.png

    440, 440 Magnum, 440 Six Pack, 426 Hemi
    upload_2024-8-20_3-18-55.png
     
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  15. sheldond07

    sheldond07
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    dont forget the leaning tower of power
     
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  16. MrTheRich

    MrTheRich
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    Did you find a sweet spot for the polycount on detailed parts like the engine block as a balance between performance and realism? What do you aim for normally?
    Especially with round parts like pulleys and pipes, of which an engine has lots, the count goes up quickly...
     
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  17. LJ74

    LJ74
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    I don't have a polycount goal for engines, but I do prefer performance over excessive detail. You won't often find the engine outside of the car so I focused mostly on the intakes and the front, the sides of the engine and areas under the intakes and exhausts are low detail. The pulleys are low detail but they're usually spinning which will hide it, all the wires are 4 vertices around, tubing goes from 6 to 10 depending on their size, and the exhaust pipes are all squarish so they're easy to keep low.
     
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  18. MrTheRich

    MrTheRich
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    And do you bother to create higher resolution meshes with more details that you bake down? Or do you then just leave those details out?
     
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  19. LJ74

    LJ74
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    The ones pictured are the high res ones, I haven't baked yet. I didn't want to go overboard on the details so it will all fit better on the UV map. Usually I end up squeezing it all and getting bad aliasing and unreadable text, but I wanted really clean textures for this.
     
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  20. MrTheRich

    MrTheRich
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    Thanks! And bevels ftw! the secret to realism few are aware of.

    I do sometimes get frustrated with all the little annoying irregular engine part shapes. They take a lot time sucking fiddling with topology to get right.
     
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