Manuals are usually happy around 700-800, mine is tuned to run at about 1300 in park and 700 in gear since it's an automatic. I should also mention that the autos tend to shift a little after 4k rpm on the 3 speed and around 5k on 4 speeds
the 5-speed manual IROC-Z currently does a 14.3 in realistic then 15+ in arcade, according to this catalog is supposed to do a 1/4 mile in 14.8.
I guess my main concern was people telling me that the times were wrong while in reality it’s not. ¯\_(ツ)_/¯
Due to unexpected complexity of the engine and transmission codes (among other factors) I won’t be able to get all engines/transmissions done by the 10th, so I’ll post the IROC-Z configs on the 10th and the others on a later date. Or should I wait until they’re all ready?
I'd imagine someone has already suggested it, but could we have an RS Model? All that is needed is a different badge on the rear bumper, an airbag steering wheel, smaller rear tailpipes and fog lamps in the blank holes in the front bumper. Oh and of course, a replica skin of the "Country & Western is rubbish" paintjob in the Top Gear $1000 USA Road trip?
The RS, Z28, and the IROC are planned for, but finding parts for them may take a while since modeling is not something I’m familiar with. And with school starting progress will be slower, but hey, I’m going to school to be a 3D animator so I’ll most likely learn how to model while I’m doing that. As for custom configurations of the Camaro, I’m not sure at the moment. I’ll have to check with the others first
Progress update on the manual IROC-Z. 0-60 is at 6.5 seconds. 1/4 mile time is 14.8 seconds. PLEASE note that the test runs are done using a stick, shifting around 4400-4700 RPM
noteworthy that exact quarter mile times is effectively impossible as it partly relies on driver skill, as long as the weight/hp/gearing is all accurate it should perform reaslistically
I took drag, weight, power curve, gearing in both the final drive and transmission, (the fifth gear is a few tenths off for accurate top speed of 151) even friction on the engine and transmission. Didn’t even know that Beam simulated friction till going through the codes, the attention to detail in the physics of this game continues to amaze me.