WIP Beta released '82-'92 Camaro (third generation) (UPDATE 3)

Discussion in 'Land' started by porterrobinson, May 12, 2023.

  1. porterrobinson

    porterrobinson
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    do u like, ever have anything positive to say.
    like, what even is the point of this comment.
     
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  2. videopants2019

    videopants2019
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    I’m surprised myself that I had the attention span to go through the codes to this extent, I’m also trying to appease the people who must have their mods reflect the real thing. And to that I say, challenge accepted!
     
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  3. stale

    stale
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    was messing with the texture editor and managed to get the interior to look much better by duplicating the textures onto a second PBR laye
    r 20230819225017_1.jpg 20230819225011_1.jpg
     
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  4. ryanisstigg

    ryanisstigg
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    Honestly yeah, much better
     
  5. JustOneCarGuy

    JustOneCarGuy
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    Seeing as the Driver SF model is not particularly the best, would it be possible to maybe use a Forza model? Or would it have legal consequences?
    --- Post updated ---
    Holy sh now u can actually see the speedo lol
     
  6. porterrobinson

    porterrobinson
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    maybe for interior. exterior wise the driver sf model is a million times easier to work with and has pretty near ideal polyflow for beamng standards.
     
  7. ryanisstigg

    ryanisstigg
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    I honestly love the earlier dash style this has, the later 90s one on the Forza model doesn't sit right for me lol. But maybe Forza elements like seats?
     
  8. JustOneCarGuy

    JustOneCarGuy
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    yeah I expected the DRVSF model to be easier to work with but maybe making the best of both of them would be nice, biggest "issue" for me is that the dash lights don't work, but still an amazing mod and finally I can drive my affordable dream car :>
     
  9. limapalon

    limapalon
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    Holy shit that's mint. Crazy what PBR can do.
     
  10. TwoTwoNine

    TwoTwoNine
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    Main issue is that the normalmaps are oddly strong, resulting in that strange shading. Should definitely fix some stuff going on with it. Thankfully that new layer lacks the normalmap texture and makes it look a whole lot nicer.
     
    • Agree Agree x 1
  11. Senko-Loaf

    Senko-Loaf
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    This is amazing :0 I can finally make Clarkson's murder mobile from the Top Gear USA Special! :3
     
  12. videopants2019

    videopants2019
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    Would that be fixed with the texture editor in game or is that a blender issue?
     
  13. kolt_is_yes

    kolt_is_yes
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    best sounding mod i have
     
  14. videopants2019

    videopants2019
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    Screenshot2023-08-29130911.png
    Got the manual IROC-Z to run a 1:56 lap time on Laguna Seca
     
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  15. JustOneCarGuy

    JustOneCarGuy
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    Could you show us what did you do exactly? I can't quite understand
     
  16. moses72

    moses72
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    the second picture is what the interior looked like beforehand (bad)
    first one is what it looks like after editing it (good)
    the interior textures look a lot more realistic and higher quality
     
    • Like Like x 1
  17. dragon_slayer

    dragon_slayer
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    this mod is sick i cant wait to see more updates (ps will there be a twisted metal version in the future when the mod is updated more and improved?? it was in the show (its really good))
     
  18. ryanisstigg

    ryanisstigg
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    They're asking what the process was
     
  19. videopants2019

    videopants2019
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    They’re using the in game texture editor to mess with it, I’ve dabbled with it before. The texture editor is in one of the world editor’s drop down menus.
     
  20. RebinTunign

    RebinTunign
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    10/10 mod i love how you did the sounds, car itself drives really well (not boaty enough though) and honestly great model quality and stuff


    just noticed one issue however:
    the stock car configuration has such a high revving engine that it literally loses power entirely at 8000 rpm and just becomes a glorified i4 and starts to die off slowly because of overrev damage



    other than that very nais
     

    Attached Files:

    • image_2023-09-08_150053242.png
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