WIP Beta released '82-'92 Camaro (third generation) (UPDATE 3)

Discussion in 'Land' started by porterrobinson, May 12, 2023.

  1. videopants2019

    videopants2019
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    How do I move engines in the car?
     
  2. porterrobinson

    porterrobinson
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    depends on what you mean.

    personally i would just import the model and use the reuse the jbeam in the car, make some edits for weight, and copy over the engine's values putting the model into the car has to do with aligning it to the trans and oftentimes making edits to the model (ie this one has a super jank subframe model to gymnastically avoid clipping with the v8 model)

    but there are also nodeoffset and model translation tricks and things
     
  3. Kristof Landshut

    Kristof Landshut
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    Love this car, love this mod. Appreciation
     

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  4. 6ohrallyman

    6ohrallyman
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    Awesome mod!! May have to throw together a small block swap lmaooooo
     
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  5. videopants2019

    videopants2019
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    A little progress update
    screenshot_2023-06-12_20-08-28.png
    I got the Legran i4 and v6 in
    screenshot_2023-06-13_17-34-24.png
    Along with their intakes and superchargers.
    the only thing is that the i4/v6 engines are too far forward. as you can see in the last picture, the v6 is kissing the radiator. I've tried what Akemi suggested but it wasn't working for me, so if anyone has any ideas as to how we can move them please let us know. other than that, I'm hoping that I can get the engines done by the end of this month.

    Me when the Mustang pulls up.
    CamaroBeatsStangs.jpg
     
  6. ryanisstigg

    ryanisstigg
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    Looks good, however the engines aren't transverse in the real car, it's longitudinal front-engine rear-drive for all models. Looks promising though!
     
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  7. videopants2019

    videopants2019
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    Alright, thanks for the tip.:oops:
     
  8. Bjorn88

    Bjorn88
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    Well you used the wrong engines anyways as he said from a fwd car and thier j beams so you have to use either other vanilla based mods or the correct engines for that setup im surprised the drivetrain works if at all
     
  9. CaptainNoobacus

    CaptainNoobacus
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    May I suggest a jeremy clarkson config of this car?
     
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  10. Deleted member 521321

    Deleted member 521321
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    glowmaps when cuz there are no glowmaps in this mod
     
  11. porterrobinson

    porterrobinson
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    yeah, engines would have to be rotated 90deg, aligned with the trans, and a bunch of other fixes likely. (intake, radiatior stuff, belt stuff). it's one of the reason i've had to avoid using the wendover v8 model and i haven't had time to poke at other stuff myself.
     
  12. videopants2019

    videopants2019
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    There more of a place holder for now, sense I currently don’t have the proper engine models at the moment. I’ll try to find some vanilla ones or get permission to use someone else’s.
     
  13. ryanisstigg

    ryanisstigg
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    the Hopper's I4 model could be used, but I'm not sure about the V6
    EDIT: here's some reference photos
     
  14. TMccanna

    TMccanna
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    legran engines could just be used for models, just rotate the model 90 degrees and do a bit of adapting to the transmission and subframe etc
     
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  15. videopants2019

    videopants2019
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    Well, all we can do is try.


    I’ve tried moving it in blender and with Jbeam codes, starting to think that moving it would be affected by the engine mounts?
     
  16. videopants2019

    videopants2019
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    What if I made the engines in Automation? Would that work?
     
  17. ryanisstigg

    ryanisstigg
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    How would that be of any benefit? There's already vanilla engine models, sounds, and editing power figures isn't too hard.
    --- Post updated ---
    Also yeah, the mounts may move the engine itself
     
  18. DontKnowWhy186

    DontKnowWhy186
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    What file should I download?
     
  19. night155712

    night155712
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    will you be adding police configs?
     

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  20. videopants2019

    videopants2019
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    The one on page 8
     
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