Re: '87 VW Golf Mk2 GTI Yeah, this has not been updated in nearly four months, it's not really compatible with the current version. And thanks for the massive bump.
Re: '87 VW Golf Mk2 GTI Hmm...perhaps it's time for an update. I haven't touched this thing since I finished the UVs. I'm not sure why the mesh is all messed up. I'll look into it.
Re: '87 VW Golf Mk2 GTI Seriously stunning work my friend! Super high quality, great driving dynamics! Are you planning on fixing the black spots that form when in a crash bad enough to bend the A-pillar or a rollover?
Re: '87 VW Golf Mk2 GTI The car looks great. I personally liked the Rabbit better. But still. I like the boxy styling!
Re: '87 VW Golf Mk2 GTI the 'rabbit' name was used for the VW Golf Mk 1 in the USA, not for the Mk 2. With the Mk 5 they used it again in the USA.
New version available! It is now fully compatible with the experimental version of BeamNG. File available in the original post.
I tried this thing out in the experimental version a few minutes ago and it seems to think that invisible wheels look cool.
I'm having the problem (in experimental 0.6.0.3 (I think- whatever is the most current one) where when I load the car it just loads a little box and nothing else. Un-drivable. Here's the console screen also.
I DONT't have this problem. But there is a bug in your "Michelin Wheels". Some of them are mirror-inverted! Front Right and Back Left! Picture: Beside a great car Greetings
Just tried to redownload and play again- this time with the model being off-centered weirdly. Here's some screenshots of what it is doing (this is on the newest experimental version in Steam).
Sure you didnt accidently click on one of the links in the original post (which are for old versions of the mod) rather than the attachment?