Outdated '87 VW Golf Mk2 GTI [UPDATE 10/17]

Discussion in 'Land' started by RedBolide, Nov 3, 2013.

  1. dezzey

    dezzey
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    Re: '87 VW Golf Mk2 GTI

    Yeah, this has not been updated in nearly four months, it's not really compatible with the current version. And thanks for the massive bump.
     
  2. RedBolide

    RedBolide
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    Re: '87 VW Golf Mk2 GTI

    Hmm...perhaps it's time for an update. I haven't touched this thing since I finished the UVs. I'm not sure why the mesh is all messed up. I'll look into it.
     
  3. colinc1444

    colinc1444
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    Re: '87 VW Golf Mk2 GTI

    Seriously stunning work my friend! Super high quality, great driving dynamics! Are you planning on fixing the black spots that form when in a crash bad enough to bend the A-pillar or a rollover?
     
  4. Oscer7

    Oscer7
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    Re: '87 VW Golf Mk2 GTI

    The car looks great. I personally liked the Rabbit better. But still. I like the boxy styling! ;)
     
  5. mtchll3

    mtchll3
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    Re: '87 VW Golf Mk2 GTI

    the rabbit is the American re badged version...
     
  6. Sebulba

    Sebulba
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    Re: '87 VW Golf Mk2 GTI

    the 'rabbit' name was used for the VW Golf Mk 1 in the USA, not for the Mk 2. With the Mk 5 they used it again in the USA.
     
  7. RedBolide

    RedBolide
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    New version available! It is now fully compatible with the experimental version of BeamNG. File available in the original post.
     
  8. caleb200790

    caleb200790
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    thx bb :eek:
     
  9. mtchll3

    mtchll3
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    Re: '87 VW Golf Mk2 GTI

    huh, the more you know
     
  10. GingerPunk603

    GingerPunk603
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    I tried this thing out in the experimental version a few minutes ago and it seems to think that invisible wheels look cool.
     
  11. RedBolide

    RedBolide
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    Check the cache. That might help. Is anyone else having this problem? If so, I'll look into it.
     
  12. Again_Dejavu

    Again_Dejavu
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    Also having invisible wheels. Cache was cleared, still had issue.
     
  13. Rwarcards762

    Rwarcards762
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    I'm having the problem (in experimental 0.6.0.3 (I think- whatever is the most current one) where when I load the car it just loads a little box and nothing else. Un-drivable.

    Here's the console screen also.
     

    Attached Files:

    • 2014-10-18_00001.jpg
    • 2014-10-18_00002.jpg
    #213 Rwarcards762, Oct 18, 2014
    Last edited: Oct 18, 2014
  14. AMDFreak2006

    AMDFreak2006
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    I DONT't have this problem. But there is a bug in your "Michelin Wheels". Some of them are mirror-inverted!

    Front Right and Back Left!

    Picture: BeamNG 2014-10-18 18-34-42-94.png

    Beside a great car :)

    Greetings
     
  15. Three O' Clubs

    Three O' Clubs
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    No idea what a cache is but in experimental I am also having this issue.
     
  16. RedBolide

    RedBolide
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    Which wheels specifically aren't working? Are any of them visable?
     
  17. GingerPunk603

    GingerPunk603
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    For me, none of them were visible.


    This was Tapatalk's idea, not mine.
     
  18. DESTROYER3001

    DESTROYER3001
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    Great car just think the interior needs minor improvement ( guages and steering wheel)
     
  19. Rwarcards762

    Rwarcards762
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    Just tried to redownload and play again- this time with the model being off-centered weirdly.

    Here's some screenshots of what it is doing (this is on the newest experimental version in Steam).
     

    Attached Files:

    • 2014-10-19_00004.jpg
    • 2014-10-19_00002.jpg
    • 2014-10-19_00003.jpg
    • 2014-10-19_00005.jpg
  20. SixSixSevenSeven

    SixSixSevenSeven
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    Sure you didnt accidently click on one of the links in the original post (which are for old versions of the mod) rather than the attachment?
     
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