If you want more and smoother polygons, you can use the subdivision modifier in blender and set certain edges to be creased so you don't get blob car See https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/subdivision_surface.html
Heres some more progress! The dash is pretty much done i just need to add some vents, a radio, and other things. Give me suggestions for gauges! like example I'm thinking of doing some early electronic and type r civic style analogue
I would love to see some working interior things, I understand it's extremely hard, but it'd be cool!
ill ask the creator of the vertex mod how id implement a radio into mine --- Post updated --- Do y'alls prefer JDM or USDM? --- Post updated --- --- Post updated --- --- Post updated ---
Should i do USDM and JDM lightbars like this? and have no red option, or have a red option with that, OR just keep it red --- Post updated --- Also y'alls how do i make materials for texturing? like the image itself, because i imagine i dont need to draw it out, id like to start detailing the interior --- Post updated --- Like this stuff
With @Hachi866's permission, I've added gauges, a steering wheel, shifter, and a parking brake! and a front doorcard remaster because it looked horrible
just wanna say I am in love, keep up the good work, always love anything impreza especially 90s and I am a big fan of lore friendly cars (that aren't just direct rip-offs of real cars) are you gonna throw in some mitsubishi influence too?
ill remake the R/S wing into an Evo style wing, and ill look at the front end and probably make the headlights a little more flat by the grille, for that evo 2 look