WIP A Homerange

Discussion in 'Terrains, Levels, Maps' started by Barbent Servo GT, Feb 29, 2024.

  1. Barbent Servo GT

    Barbent Servo GT
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    A Homerange...

    I'm working day&night on a new 70km² map project. Like to share some inspirations. Please dont't ask when it'll be something you can download....
    Homerangeoverview24_02_28.jpg screenshot_2024-02-28_23-11-00.jpg screenshot_2024-02-28_23-12-25.jpg screenshot_2024-02-28_23-16-37.jpg screenshot_2024-02-22_11-21-04.jpg screenshot_2024-02-16_09-42-16.jpg screenshot_2024-01-09_18-07-18.jpg
     
    #1 Barbent Servo GT, Feb 29, 2024
    Last edited: Mar 26, 2024
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  2. AlexKidd71

    AlexKidd71
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  3. Barbent Servo GT

    Barbent Servo GT
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    Some more slides...
    screenshot_2024-01-06_12-18-17.jpg screenshot_2024-01-06_16-21-13.jpg screenshot_2024-01-06_17-10-39.jpg screenshot_2024-01-06_20-42-37.jpg screenshot_2024-01-11_19-05-28.jpg screenshot_2024-01-15_12-24-24.jpg screenshot_2024-01-16_20-06-24.jpg screenshot_2024-01-17_11-49-03.jpg screenshot_2024-01-17_13-38-42.jpg screenshot_2024-01-20_22-39-44.jpg screenshot_2024-01-26_12-35-02.jpg
     
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  4. Barbent Servo GT

    Barbent Servo GT
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    Some highway impressions
    • Lanes: 4
    • Junctions: 4
    • Length: ~11km
    • Max cruise speed: ~210km/h
    • Top speed: ~320km/h
    • Speed limit: none, except construction site
    • Fun: Infinite!

    HighwayJunktions.jpg screenshot_2024-03-05_00-19-34.jpg screenshot_2024-03-05_00-25-09.jpg screenshot_2024-03-05_00-25-58.jpg screenshot_2024-03-05_00-27-07.jpg screenshot_2024-03-05_00-27-21.jpg screenshot_2024-03-05_00-27-53.jpg screenshot_2024-03-05_00-28-12.jpg screenshot_2024-03-05_00-31-05.jpg zz.jpg
     
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  5. Barbent Servo GT

    Barbent Servo GT
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    Two hours of relaxed hauling through the wide landscape...
    And hitting F11 on every corner.

    screenshot_2023-12-09_14-11-25.jpg screenshot_2023-12-22_08-23-22.jpg screenshot_2023-12-23_20-14-57.jpg screenshot_2024-01-21_21-58-59.jpg screenshot_2024-01-23_10-48-53.jpg screenshot_2024-03-08_16-26-25.jpg screenshot_2024-03-10_20-24-55.jpg screenshot_2024-03-14_01-05-29.jpg
     
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  6. AlexKidd71

    AlexKidd71
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    It looks amazing! I know the F11 thing for sure. I’m sitting in my rig with seat mover and check every bloody dent on my map project and make notes. Because editing sitting in the rig is no fun
     
  7. SubaruPenguin

    SubaruPenguin
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  8. Barbent Servo GT

    Barbent Servo GT
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    --- Post updated ---
    Well :), the "homerange" could be europe with parts of north africa. Roadsigns are kinda german. It's so huge but not huge enough to give real distances, but for making visual and fun varieties I decided to shirnk the climatic zones in size. I have many memories of trips form iceland to sahara and I try to combine them a bit and check out what is possible with a not endless set of assets and groundmaterials.
    --- Post updated ---
    Thanks ;). I would love to sit in a rig once. Never checked it out. But maybe that's why I had to learn to drive by mouse. That makes playing and working more easy in on task. (OT: Why do you have dents on your map? Where do they come from?)
     
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  9. Barbent Servo GT

    Barbent Servo GT
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    #9 Barbent Servo GT, Mar 25, 2024
    Last edited: Mar 25, 2024
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  10. AlexKidd71

    AlexKidd71
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    The link is not correct. Could you post it again?

     
  11. Barbent Servo GT

    Barbent Servo GT
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    Thx. Now it might work... :oops:
     
  12. Leo Zieger

    Leo Zieger
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    Looks great! Only thing that bothers me is that the roads seem to be there for themselves for no reason, or are there towns that are not on the screenshots? Usually a road connects different villages (most likely in the shortest way), at least in my region.
     
  13. Barbent Servo GT

    Barbent Servo GT
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    Hahaha! :D Yes that's true. The roads in real world are to get from A to B. The roads in the BeamNG World are only for the cars to live, IMO. :)

    But yes, I can appeace. There are several single houses, vilages, harbours, airports, logistic centers, refilling stations, viewing spots, various race facilities, offroad trails, and plenty much more. There are many reasons to hava a gameplay getting from A to B. The percentage of houses on 70km² is less than on a East Coast map of course. And I won't build any big city simply because of the immense FPS impact. It is kinda big deal to make such a big lanscape with 350,000 objects and more available for slower graphics. I'll try my very best :)
    I work since nearly two years now and I feel I am at the beginning point where I can show you something real good.
     
    #13 Barbent Servo GT, Mar 26, 2024
    Last edited: Mar 26, 2024
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  14. pigeonperson

    pigeonperson
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    omg Barbent Servo GT is cooking
     
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  15. Barbent Servo GT

    Barbent Servo GT
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    Got some hot sauce to pour...
    screenshot_2024-03-26_10-34-30.jpg
     
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  16. Leo Zieger

    Leo Zieger
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    Useful for loading flying saucers! Only now we need a flying saucer mod!
     
  17. Barbent Servo GT

    Barbent Servo GT
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    Skywalk! Don't think anything else... :D
    screenshot_2024-03-12_00-04-16.jpg

    BTW: See the super FPS friendly ultra distant light objects? They are on bridges or towers.
     
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  18. Barbent Servo GT

    Barbent Servo GT
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    Dear BeamNG Team :(, hello everyone :(

    There are bad days, too. Started working on in the morning and realized the level does not load any more. Checked the LOG files where saying a hundred times "no game camera" and "no items.level.json". Well there was actually no more items.level.json on HD. Some deeper I encountered the World Editor corruped the whole scene tree on hard disc. In game the day before everything was fine so it must have been the save logic (!) running mad. I grad it to "VERY DANGEROUS". Unforunately it went in my first backup stream, too.

    The good thing is: 2nd mid and 3rd long term increment backup streams where untouched so I could reconstruct most parts of the scene tree by hand with the help of a comparison software.

    The aftermath: I lost 4 hours of work plus 1 hour reconstructing things what is very little. :)
    The conclusion: I will install a 4th backup stream triggered before I start to work because we have to distrust the BNG save logic! (Edit: I'm sorry that I can not provide more detailed information cause I was focused on rescue not on forensic)

    Don't think backuping is safe in every situation. Anyways have a nice day and happy riding :cool:
     
    #18 Barbent Servo GT, Mar 29, 2024
    Last edited: Mar 29, 2024
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  19. Barbent Servo GT

    Barbent Servo GT
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    Ground material paint job (non PBR): It takes plenty of time to design by hand (like decorating easter eggs ;)) but it's worth it, cause it uses no additional RAM nor influences FPS. I finalize it with some decal road with a bank erosion texture. Done this in many regions along roads. The slower the road the more detailed. Thats what I try to achieve. The very small stones you can see on top of the road are ground cover imposters and part of my gravel ground material

    screenshot_2024-03-31_12-57-45.jpg
    [big picture]

    In wide landscape areas I pre paint with the help of a sharp slope (min/max) setting what actualy shows up the underlying terrain height map gradients. I don't use Autopaint cause it is too uniform to use for the whole map IMO. By adjusting the slope settings when painting different ground materials I realize a seamless fade between climatic regions. [Edit:] sorry - no fade - I mean some kind of transition.

    screenshot_2024-03-31_13-25-58.jpg screenshot_2024-03-31_13-45-43.jpg

    Meanwhile happy riding to you :cool:
     
    #19 Barbent Servo GT, Mar 31, 2024
    Last edited: Mar 31, 2024
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  20. AlexKidd71

    AlexKidd71
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    Im using git since my last desaster.
    https://www.beamng.com/threads/usin...ourcecontrol-for-your-mod.92115/#post-1590956

     
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