Thanks, there's a subway tunnel too if you can find it. It's not very obvious, the stations are within buildings, and yes, you can drive your vehicle right inside the buildings through the doors, and find it, though the stations are identical for now. A lot of bridges are older type bridges, I've avoided taking down until I replace them. There's one bridge that looks missing up hill from the town - though there's a flat chunk of invisible road there that'll get you across, I haven't replaced it yet because I have to re-grade the highway there to make it more consistent. Before I do that I have to make a 3-y before it near an overpass, that I'm not really 100% sure is going to go there yet. So it's kind of held up fixing the highway in that spot. If you choose to drive around some barriers and come to a missing bridge, you can still drive across anyways. Yes, I will agree, while there's much infrastructure right now, there's not too much else besides small bits of town here and there randomly. It'll pick up once I have more infrastructure fixed up. No point in building lots and lots of town if I might have to rip it up again later. A lot of the highway that is there, needs to be improved, and there's easily 40~50 bridges that have to be updated to the newer style too. Currently looking at purchasing world machine 2. This is what the devs use, this is what will get a much, much, much better looking map then it is currently, and allow me to import my terrain into Maya. This will enable me to make large one-piece sections of map (while keeping the modular bits around for folks to build their own cities with), and do generally a much more professional job. As it stands there's a large distance in perception of what I feel in my modeling program VS what's in BeamNG and I am just not getting what I want with this current setup. If anyone knows of any discounts or sales etc on it, let me know, but otherwise, I still am going to have to get it regardless.