Fixed/lowered draw calls by re-doing these pieces in a mosaic (all in one texture) with reflectors included. The new pieces are from the car to the left, old one to the right (in front of) the vehicle. The best of the change is at night though! No more ugly seams (you can still sometimes see them but it's much more difficult to see them now, and they're much improved). This buys the map another 5+fps or so in the most intense areas, but that fluctuates from run to run, sometimes. Curbs are MUCH less likely to eat tires now, too! "But Bob, those pieces were done already, why did you do them AGAIN?" ...Well, good point, but look at one of the old pieces - a slope piece I haven't done yet - here: See that lighter more speckled one, without reflectors, that's how bad it looked at night, and this is why. The piece also won't look bad if you rotate them 180 degrees and connect them, for example, with a driveway on one side, the center turn lane texture will no-longer mismatch from one piece to the next. This should be much more eye-pleasing! Correct FPS this time, was 61~63 FPS (I'm running two screens atm) yesterday, now is 66~71.x FPS. Definitely have some draw calls issues I'm sorting out. I had one spot I found that was up to 5500!!! That's way bad, about 2000 units too high. That's what kills FPS. More goodness on the way in the coming days. For those waiting on pieces of the modular road kit, it'll be another day or two. Hopefully by Saturday night I can get some of those pieces uploaded. Shouldn't take too terribly much more to finish that set. It's almost below 4000 draw calls here, which is the goal, over 4000 = bad!