It's looking like either tomorrow or Thursday will be the day this is released, I am not sure if I can stay up late enough tonight to catch the free-data time from 200 to 800 hours tonight. If I can I will upload it, if not I will upload it tomorrow night. I would wake up at 600 hours bright and early to upload it in the last two hours but it almost always takes 3~4 hours to do it. Stupid satellite internet. This would take over 24 hours on DSL though. So far so good and it's coming along nicely. Got most of the striping done Cleaned up the misc objects that I had left over MADE SURE I DIDN'T ACCIDENTALLY MANGLE THE SUBWAY AGAIN (almost did!) as it runs directly under where I'm working here. Sorry. Fixed some more AI routes Fixed the stupid bug on the warehouse, don't think it was my fault, I think something just got botched in the cache from the first time I put it in (when it did have a bug). Or something got mixed up during copies & backups etc. Unstable machine has been slowing down a little bit. My PSU is on it's last legs. It will be fixed tonight or tomorrow, not sure. 12v is 11.5v, 5v is 4.8v - don't know how this thing continues on, but it's still soldiering on and on, albeit with some instability. Undervolting DC things isn't good for it (you can still undervolt your GPU core, GPU memory, system memory or CPU to no ill effect aside of possible temporary instability, it just needs the voltage specified). Had to spend too much on a new part for this, don't want to even get into it right now (The Bob is not happy to have to spend money). That's the second part I've blown up in two years, not counting the crash-tastic AMD GPU (which I think still works, just the drivers on Windows 10 were absolutely atrocious on Polaris cards, taking GPU core speed too high & making all but the best silicon-lottery winners of them act like they're defective). Of-course, I've had machines that have lasted YEARS before, but when you are constantly running it to the hill with task after task and making a workstation out of it, you need workstation parts. The stuff on the shelf of your local electronics retailer isn't always workstation-grade parts that are made to plow through tasks 24/7. While running BeamNG Drive all day isn't going to damage your machine if it's made properly and has good parts, if you run that and modeling software, graphics software, audio software, terrain editing software/World Machine etc CONSTANTLY on it, and you're always doing a number of things and even when you're away it's under light load, then game after-hours, SOMETHING has to give eventually as not all parts are made to go 24/7. So yes, limping along. You'll have the update in the next day or two, for supporters. Contributors will get it later that day or the next day. Message me if I promised you something and didn't get it to you. I'm up to the gills in tasks at the moment, this map included, but it's functioning just fine. Errata that will be in the next beta: Small 1-foot by 3-foot section of the one warehouse has a no-texture under the man-door / personnel door - that's alright it's barely even going to be noticed. I didn't script that texture in yet. Warehouse lot, some roads, etc in the new areas might be uneven in spots. Use care when taking them for the first time - or not - have a blast. Not all the curbing / road striping / road textures are done in the new areas yet, it's very very unfinished and a bit more unfinished than I would have preferred it to even be. Things to be watching out for that I really DO NOT want in the map: Sections where your car gets munched, eaten, stuck and so-forth when it's not supposed to be No-textures, and other similar texture issues, possibly odd coloration in reflections etc. Model collision on the warehouse not lining up with visible model - I think this is fixed but if you could drive around it and see if it's correct on your end I'd appreciate it a lot, and so would the folks that don't smack head-long into an invisible wall that the beta testers should have found. THIS IS THE LAST BETA VERSION OF THIS MAP THAT WILL WORK WITH GAME VERSIONS BELOW 0.23 (current Steam version) !!! CURRENTLY THIS MAP SUPPORTS 0.20 AND HIGHER OFFICIALLY. AFTER THIS NEXT RELEASE I AM MOVING MY EDITING VERSION TO 0.23 TO USE THE NEW TEXTURES, IMPROVE FPS, USE SMART TRAFFIC LIGHTS AND OTHER NEW FEATURES OF THE GAME. Doing the absolute best I can here. Trying my best to keep the magic smoke in, on my "BeamNG'ed half to death" computer. EDIT: GOOD NEWS! I am uploading it within the hour. I managed to stay up, non-stop cramming work on the map and managed to get done all that I desired to do for the evening. The supporter/contributor beta will go out tomorrow barring any internet issues.