I'm making a skin for the 200BX and it won't map properly. It's supposed to be a gradient from the bottom of the windows to the base of the vehicle. It's a color-mapped skin so it uses Sliders 1 and 2.
Hello, I have looked through your mod and found a couple of mod breaking issues, The first and most devastating is a simple compression mistake when you compressed your mod, you had selected the folder named "skinpack_mario64" this led to the mod having that folder inside the zip and beamng not being able to read your mod. To fix this your need to compress your mod from the "vehicles" folder and rename the resultant zip file to reflect your mod. Secondly, the name of the jbeam was incorrect, causing errors in the materials.cs and stuffing the mod, which is now showing To fix this you need to rename the .jbeam file from "gradient_coupe_skin.jbeam" to "coupe_skin_gradient.jbeam". This follows the standard protocol of "[vehicle].skin.[name]" which is reflected in the materials.cs Thirdly, the skin file names themselves weren't following the standard setup (vehicle]_skin_[name].[dds or png]) You had "coupe_white.dds", that should be "coupe_skin_gradient.dds" and "coupe_skin_gradient.png" (Uv map) should be "coupe_skin_gradient_uv1.dds" I recommend using dds textures for everything https://wiki.beamng.com/Exporting_Textures_-_DDS_Files I hope this helps Euro
@Mario64iscool2 Did my solution help? --- Post updated --- If it has please mark the thread as solved, if not please communicate so I can assist you.