Puzzles. Why? I should be sleeping. lol I don't know about the wheels issue, but the mirrors look like they are missing correct shaded area in the skin image. Take a look at "fullsize_skin_UVs.png" inside the fullsize.zip. It looks like mirrors are mapped inside the windows. Try to edit your skin like the attached, to see if that does it.
Only problem, my other skin is the same way, but the mirrors on it are black, instead of white. --- Post updated --- But I will try anyway, and see what that does.
I did that, and this is what happened. Even went as far as filling it completely yellow. Also, did you see the files I provided for the Alder wheels?
If that didn't work, I'm completely stumped. The Taxi Skin has coloured mirrors, and it looks like this: I checked fullsize_mirrors and the materials.cs to see if I could find any differences between the "body coloured trim" skin and the regular skin. I didn't find any, but someone more experienced might. Also, about those Alder Sporters, you may want to try out the STX wheels instead. They seem a little closer to my eyes.
The Taxi skin has colored mirrors because that's the color assigned by the color picker. What really odds me out is the fact that these skins has white mirrors, and my Arstotzka skin has black mirrors, and pretty much both of them are defined the same way. My MFP skins takes advantage of using white for skins, because if I just used yellow, the skin would look funny. Never mind about the STX, now I know which ones they are, and they do look closer. I still want to do the yellow Sporters anyway.
Hmmm... I am really not familiar with the skinning system. All looks correct imo. What happens if you replace Code: overlayMap[2] = "vehicles/fullsize/mfpyi/fullsize_skin_mfpyi.png"; with Code: colorPaletteMap[2] = "vehicles/fullsize/mfpyi/fullsize_skin_mfpyi.png"; in materials.cs? That's all I got! Hopefully you are able to figure it out. I am also interested to know how/why this happens.
Fair enough. Remember though that some of the interceptors had yellow wheels, and others had chrome. I believe that the pursuit special was the only one which had black. If we're particularly lucky (and my suggestion is taken by the devs), we could see gray or chrome STX wheels with the Hopper.
Thank you, but that won't really work with my skin. For the color palette skins, I believe it limits itself to blue, green, and red, with the last two being the main ones I see all the time. With those texture files, it would hinder how many colors would be on the skin.I don't think that method is really necessary for these skins, as they are meant to be one defined set of colors. Yup, already knew that. March Hare: Yellow Big Bopper: Yellow Max's first interceptor: Silver Max's second interceptor: Black Monaro interceptor: Silver I think the STXs would look great on the Hopper.
Hold on a moment, does that mean that if you set the main colour palette to white, the main body of the car will be yellow? If that's the case, wouldn't it be possible that the game is reading the palette and assigning that colour to the mirrors?
To the first part, yes. A lot of skins do this. There's a possibility that it could be assigning white. Either that or there isn't anything for the mirrors to detect from either the skinUV file or perhaps the material.cs file. Hopefully I will figure this out. Here's a taste of the STX wheels on them. I will use whatever info I get from the yellow Sporters to do this to them too. I'm also now interested in doing chrome ones. Here's what I meant about the skin looking funny if I choose yellow in the color picker. Doesn't look too pretty.