hi, in the map editor there are several settings on light objects (point/spot light, scattersky, etc...) related to lightmap support, these are under the section "Advanced Lighting Lightmap". settings like: "representedInLightmap" "includeLightmappedGeometryInShadow" but as far as i can tell these settings have no effect other than seeming to disable whatever light you are editing, so my question is, does beamng have lightmap/baked lighting support? if so how can i use these settings?