As soon as I approach AI, the AI that was driving stops. If I break the AI vehicle after stopping, the AI is trying to run away. Why is that?
I was driving a pigeon, not a police car. --- Post updated --- And AI doesn't always behave that way. Sometimes it runs fine, but sometimes it behaves like this. --- Post updated --- I searched and it seems to be one of the traffic updates in the 0.24 update. Look at a verse, 'Flee → some cars will flee if they get scared (Bumped into too many times, or witnessing the player crashing in other cars)' Looks like I've solved the problem! Thanks for the advice.