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AI-work 2

Discussion in 'Microblogs' started by tdev, May 24, 2018.

  1. tdev

    tdev
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    Dedicated AI tracks are work in progress
     
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  2. enjoyinorc6742

    enjoyinorc6742
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    that looks nice. can't wait till it's finished.
     
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  3. ary8855

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    Awesome work! continue like that!!
     
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  4. DuneWulff

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  5. Ai'Torror

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    Cool!, Also a question:
    Some time ago I remember that If you set the AI to Span, It did brake for other vehicles, which worked quite well. Now I can't seem to get it to work, so was it disabled or did my AI got some intelligence and evolved on its own?
     
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  6. VeyronEB

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    You sure you aren't thinking of the really old "keep distance" AI that would follow the player car at a set distance?
     
  7. KaiserimnopYT

    KaiserimnopYT
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    Finally some realistic ai. I'm sure Audi will enjoy of these ;)
     
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  8. Ai'Torror

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    nope, it did detect the vehicle like it should (most likely by Center of mass or ref nodes)
     
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  9. BryceCharters

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    This happened for me too, but after the last update it doesn't seem to work.
     
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  10. Uanpis

    Uanpis
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    Will these improvements finally let you clean race with ai?
     
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  11. Ai'Torror

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    No, unless they introduce cillision detection, or you just want to drag race
     
  12. Jsap20

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    What I'd like to see, is a safe mode or protected mode, where if you hit them they will stop and turn on their hazards kinda like how the new vehicles detect impact and stop, the same principal could be used. It would make police chases more realistic so they wouldn't keep driving after they get pit maneuvered into a tree...
     
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  13. Ytrewq

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    Why can't they keep driving after they get pit maneuvered into a tree?
     
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  14. CrashHard

    CrashHard
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    It can do that in flee mode, keep driving. And be like normal traffic it this new ai mode?
     
  15. Ytrewq

    Ytrewq
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    Why would anyone simulate car chases with AI in traffic mode?
     
  16. Car8john

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    Because it's impossible to drive two cars at once
    --- Post updated ---
    Plus, if you put the risk to max, it makes for an interesting chase, and, when you get infront of them, the AI won't freak out
     
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  17. Ytrewq

    Ytrewq
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    Why do you need that if flee mode for AI exists?
     
  18. Car8john

    Car8john
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    Read the update, the part that it appers you cut out
     
  19. TheDiamondLord8

    TheDiamondLord8
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    Ok let's not get offtopic or into an argument.
    On topic it looks fantastic! Can't wait :)
     
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  20. Car8john

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    It is neither offtopic nor an argument, it is simply a friendly discussion about the AI between a few forum goers
     
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