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WIP Airbags proof of concept?

Discussion in 'Mods and Skins' started by JsZ, Aug 21, 2020.

  1. Ilovecarcrash101

    Ilovecarcrash101
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    Alright so on his YT channel. Well he improved it nice, but still not exactly what i mean with my post. It looks like it have sitches as a seperated mesh. While a good texture bake would also add some nice wrinkles.

    So like this animation, but baked as texture maps instead of the actual mesh detail in polygons.
    Would be nice if he would keep this thread also updated.
     
    • Agree Agree x 1
  2. I_Like_Trophy_Trucks

    I_Like_Trophy_Trucks
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    thats impossible to model
     
  3. Ilovecarcrash101

    Ilovecarcrash101
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    Not really. If you are into modeling, you can do such as thing pretty fast. You could simply make a cloth animation for ex. in 3Ds Max. Take about 10 minutes max. to set up. Or using ZBrush to make that, because all the wrinkels. Or much more simple using Substance Painter to draw these wrinkles on height channel. But a Cloth animation basicly does it job already. Idk about Blender cloth animation, but i guess its simular. All these programs are able to make high poly models get a physical reaction.
    Here is an example. I was able to that when i started to get into 3d modeling. Not something special.
    But well let the author see if he wants to do it. I just only wanted to mention it here, in case he don't know about. Maybe that helps him.
     
  4. Littleturdlet

    Littleturdlet
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    You can do it pretty easily in blender using the pressure setting in the cloth physics.
     
  5. I_Like_Trophy_Trucks

    I_Like_Trophy_Trucks
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    can you import cloth physics to the game? I thought its just for animations.
     
  6. Littleturdlet

    Littleturdlet
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    No, I'm talking about using the cloth physics to make the model of the airbag.
     
  7. Ilovecarcrash101

    Ilovecarcrash101
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    I am trying to explain you what my post was about. You may know already that polygons matters for game perfomence. But what you can do (and what every professinal game developer do), is, to create an high polygon 3D model which is basicly only good for rendering (like for ex. ads), to make a texture out of that high polygon model. So any good modeling or texturing software can bake high polygon models into a low poly model. By baking, it means that all the surface details like, color, height and such, will be rendered into a 2D image (texture) based on the UV map that the low poly model have. Games use specific type of textures to give objects some fake details. For ex. "normal map" or "height map". This will made the low poly model look more detailed, because these textures contain a specific data, which the game lightning respects in the final game. So any curves and such that only the high poly model have, will be converted into a 2D image. It can also contain shadow which shows the surface details a bit more. But its basicly only a 2D image. But in the game, from a certain distance, you won't notice it that the specific polygon detail is fake. You can see this on the BeamNG cars underbody, around the engine and under the car. All these notches are mostly not a actual 3D model. They was maybe from a high polygon 3D model, but in the final game, its only a texture which looks like high polygons from distance.

    And thats what the airbag can be about. All the shadows and hard details like stitches, wrinkels can be transformed (baked) into a 2D image texture to improve the game performance, and at the same time improve the mesh detail.

    Just now to clear things up ;)
     
    • Agree Agree x 2
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  8. I_Like_Trophy_Trucks

    I_Like_Trophy_Trucks
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    informative
     
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    • Agree Agree x 1
  9. Agent_Y

    Agent_Y
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    So basically use the same technique that was seen in the Alder Luxo wheels creating timelapse video
     
  10. demolitionderbyA1

    demolitionderbyA1
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    I cant wait to put this on a multiplayer server it will be so cool! keep up the good work.
     
    • Agree Agree x 1
  11. nathan324127

    nathan324127
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    W8 there is multiplayer how the heck do i do this
     
  12. SubieFLOW

    SubieFLOW
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    200LX Zephyr?
     
  13. bluehawk360

    bluehawk360
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    It's a mod called "BeamMP"

    It's not perfect, but it's quite good, and can satisfy the multiplayer "itch" that you need to scratch.

    WIP - BeamNG.drive Multiplayer (BeamNG-MP) (Formally "Local Multiplayer (Lua based)") | Page 14 | BeamNG

    That's the original thread, but the mod itself is downloaded and run through discord.
    --- Post updated ---
    It's a mod called "BeamMP"

    It's not perfect, but it's quite good, and can satisfy the multiplayer "itch" that you need to scratch.

    WIP - BeamNG.drive Multiplayer (BeamNG-MP) (Formally "Local Multiplayer (Lua based)") | Page 14 | BeamNG

    That's the original thread, but the mod itself is downloaded and run through discord.
     
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  14. Minecrafted Gaming

    Minecrafted Gaming
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    when its released I will make a full video about it I've been waiting for years for airbags
     
  15. SoleTomcat

    SoleTomcat
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    When it's ready.
     
    • Agree Agree x 1
  16. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    He wasn't asking any questions. He was stating that he would make a video about it when it's released.
     
    • Agree Agree x 6
  17. Alieu

    Alieu
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    agreed
    these past few months people are definitely just searching for that moment to say "WhEn ItS rEaDy" instead of coming across it and just notifying them like a normal person
     
    • Agree Agree x 5
  18. appesh1

    appesh1
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    Smells like people wanting to get the agree rating
    if you want an agree rating get it here at freebeamngreactions.com actually legit website no joke
     
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    • Agree Agree x 1
  19. Ilovecarcrash101

    Ilovecarcrash101
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    I think there is some other reason too. Look at his 500 subs special video about this forum.
     
  20. Alieu

    Alieu
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    link?
     
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