WIP Beta released AL15 for 0.23 Released 30/6-21 - Graphics Mod AL Part 2

Discussion in 'Mods and Skins' started by Brother_Dave, Jun 16, 2020.

  1. ImMaxim

    ImMaxim
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    I did everything like you but in BeamNG (ingame) there is no button for POSTFX MANAGER. What can I do for it to work?
    -Edit: fixed it :D
     
    #361 ImMaxim, Apr 2, 2021
    Last edited: Apr 2, 2021
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  2. BravoMMXI

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    You've ruined me Dave, I couldn't stand playing Beam.NG after the new update eliminated AL11, so the days playing without it were decrepit and hollow, the sharpness and colors only AL could bring, but a distant memory, and today was when I checked on AL12 and rejoiced in being able to immerse myself in the wonder of you magic. Thank you.
     
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  3. Brother_Dave

    Brother_Dave
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    Im sorry :D:D Now, i do assume that Bloom isnt working for you either so it cant be the full monty just yet but hopefully good enough for you :)
     
  4. cheems_samurai

    cheems_samurai
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    I feel the same. Don't feel bad Dave, I still love your work. It's the BeamNG devs we should be mad at.
     
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  5. BravoMMXI

    BravoMMXI
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    I don't think bloom is working, everything seems very sharp, which I do prefer. On AL11 I turned down the blur at distance, which could be separate from bloom but it looks just as spectacular as I AL11.
     
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  6. Brother_Dave

    Brother_Dave
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    Miss bloom, using brightness to compensate somewhat.
    Throwing in a few new shots, last one is midday which i think ive got a fairly decent brightness to now :)
     

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  7. cheems_samurai

    cheems_samurai
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    I just found this, should I install the mod in this folder? (not the shaders one, the whole thing)
     

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  8. Exchy

    Exchy
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    Those 64x64 rays get me mad everytime
     
  9. Brother_Dave

    Brother_Dave
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    No, in fact how it works is that the Shader-folder from my mod is read on top of that folder. Got that instructed to me by Nadeox at one point. Everything in the "C:\Users\USERNAME\AppData\Local\BeamNG.drive\0.22.1.0" get read on top of the Beamng folders, so if i have a file in a "shaders" folder in the "C:\Users\Awesomeness\AppData\Local\BeamNG.drive\0.22.1.0" location its used in the game instead of the one you found :)

    They look abit dated yes :p
     
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  10. Born 2 Drive

    Born 2 Drive
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    When is the filmic version going to be released? Also, I'm a bit sick of beamng having such low ambient occlusion, Is there anything I can do for this instead of using reshade?
     
  11. Brother_Dave

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    Its done, i just have to compile it all so hopefully i can do that in the next couple of hours (its just a zip file but i have other stuff atm :) ) Posting some shots below.
    Ive looked at the AO, been lurking around the files but not really wanted to go wild with it and hardcoding values. My guess is that since Bloom doesnt seem to be working that they are doing stuff to the gfx/rendering (seen some code that sure looks suspect in a good way, code word BGE_COCONUT and tonemapACESfitted.h, which core code i happen to be using in my mod since some time back so funny and promising though with other values and some slight adjustment). My AL12 will be filmic'ish and AO will look abit stronger. Screenshotdump below:





    AL12 is coming!
    More filmic (tonemap changes)
    Crisper morning/evenings (sun and ambient gradient changes)
    Better transition to night (that is compared to AL11, not vanilla which is good afaim concerned) with a bright sky but dark land and so on
    Sun flare is now only one big, i got tired of the multi flare camera style for this one so reverted to a single one, attempting a GT Sports lookalike which ive modded to look good with sun rays and waht not
    Probably something more
     

    Attached Files:

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  12. Exchy

    Exchy
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    Hope it's not overly white like it seems
     
  13. Brother_Dave

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    Looks sweet on my HDR screen but looks kinda blend/white/dull on my SDR work screen. We'll see if it satisfies you ;)
    --- Post updated ---
    Testing to see how things look when ive recalibrated my screen and quickly adjusted the tonemap accordingly. Pretty sure my screen is calibrated to its perfection but we'll see..... :rolleyes:


    EDIT: Well its still the same, i cant recalibrate the monitor it looks dull'er on but this one sure seems to be on point. Did you try microsofts "Calibrate display color" tool, @Exchy ?
     

    Attached Files:

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  14. Born 2 Drive

    Born 2 Drive
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    Looks nice! I don't think that people realise how blue natural light is, but you've pulled it off beautifully! ;)
     
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  15. Brother_Dave

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    Thanks man! Ive indeed gone more blue lately and im quite happy with the look of it :) There definitely is a discrepancy between what things look like and how different ppl think it looks!

    Another test below:
    --- Post updated ---
    Moaaaah
    --- Post updated ---
    Moaaaaaaarhh
     

    Attached Files:

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  16. cheems_samurai

    cheems_samurai
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    I'm begging you to post a tutorial when you release it
     
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  17. Brother_Dave

    Brother_Dave
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    A vid tutorial? Dammit i might just have to, youve been patient :)
     
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  18. Born 2 Drive

    Born 2 Drive
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    You gonna release soon? Sorry if I seem impatient lol.
     
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  19. Cmiller23124

    Cmiller23124
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    Damn those pics look amazing. So excited to see it released.
     
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  20. Exchy

    Exchy
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    Have you released it?
     
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