Hey dude, just want to say that this car looks epic. I cannot wait for this car to be finished. This will be real fun to drive around a track and crash @ high speeds
Thinking of it as geomag may help you: Just remember that normally with jBeams that squares are used with cross beams in to make them rigid, triangles are not very common. Which is where this example fails slightly.
Thanks. The structure and layout of the Nodes and Beams is not what has me cursing at the roof. It's everything else to do with jbeam. It mostly has to do with the fact that I have never coded anything of this magnitude before, and it's still very early days for me.
Just make sure that you name everything sensibly in your jbeam. Try and create a node naming convention which allows you to easily tell what each node is. This can be done by using a code for each node. One that i have used is this, but make sure you use a system that you can understand easily. Code: //Name format i am using = "node number""part of car""Verticle level" eg 1c1 = node 1 in the chassis at height level 1. Also comment your code well. If you have one section of jbeam for the front left suspension then add a comment to state that. It will make your life much easier. I often use "=" and "-" signs to separate different sections to make it easy to see where each part starts and finishes. Code: //Main Chassis ================================================== ["1c1", 0.4, 1.0, 0.0], ["2c1",-0.4, 1.0, 0.0], ["3c1", 0.4, 0.0, 0.0], etc etc etc So those are two things that i use(d) quite a bit when i was doing jbeam stuff. These habits i have got into may or may not work for you, so create some of your own to help you organize in a way that works for you. Just be sure to comment what system you are using so other people can see what you were doing and make sense of it if they ever want to take a look.
For an authentic concept this over all car is a masterpiece to behold, I don't like much exotics in terms of what people want in BeamNG but this is so awesome. -Keep it up -The modeling looks superb -Good luck with the Jbeam, I hope to be a part of car mods one day
Firstly, apologies for the amount of time this mod is taking. It's been a while since I've provided any kind of update. Between work and other commitments that I won't bore you with, progress has slowed down considerably compared to when the project started. It has not been forgotten, though. Anyhoo, as I clearly hadn't considered it in earlier stages, the previous engine bay did not allow for much in the way of suspension. So I rearranged it, opting for a more traditional Turbo setup, and fitted a complete push-rod system in. Much more happy with it now. jbeam has been happening in the background. Not much to report on it as of yet.
it looks really nice but it needs to be low poly or it will either crash the game, or it will be so lag inducing that people will start tearing their eyes out. So try bringing down the poly surfaces before anything else
Not really...it is quite perfect at the moment. All polys are used effectively as you can see on the first thread page. It may look high poly because of the good quality materials and renders. But yeah..I think Maj knows what he is doing...and it's beautiful by the way ^^