I would very much like to use this map in a future project of mine, however that requires AI pathing. WIll that eventually be implemented or would it be too much work? Not enough maps have AI noding because of that I suppose...
I think about a scenario, (@monte379 will do it), in this case you was right @IvanGF14 ! Apologize. Also I think about an escape for each big obstacle.
AI work but I don't know how do working AI waypoints to cross bridges and tunels??? Tryed but no succes.
Opinion on realistic version: What I like is that jump, I find it cool you have to go about 160kph to jump over it without significant damage, and for people who use slower car or dont want to jump there's a country road leading next to it which gets you home safely.. What I dont like that much is that metal construction/ramp at the post-jump part of the track, I find it not necessary at this curve, I think there may be some better-suited curves for this construction or at least if the crossing from road to the ramp was smooth for whole length of the curve so it doesnt damage your car, because after the jump you go really fast
Thanks for your point of view , and I think many people think like you... The work can always be improved, but I have not planned to modify this turn, because I like it . You have two ways : the cage or the road and some littles passage to drop from one to other. However I think to modify the wood structure tat the end for cross the deep without jump. I want the track possible in reverse.
I agree with you on that, making the map two-way is logic cause it will double the experiences! Unfortunately cant agree with you on that cage really, I dont mind the cage itself, I just think it would be much more driver-friendly if you can drop to road for all the length of cage (not just at some passages)... but it's your map and your choice obviously.. I'm sure it will be epic either way. Keep it up!
Can you do an alternitive way around the map without jumps for trucks and things like this. I know that there is already an alternative way, but only until the wooden structure at the end ofth metal cage
Summed up, it's another cinematic that's gonna use camera angles not thought possible in this game using hydros and camera cars. I just need the AI to follow a set path so I can do multiple tries without having to constantly reset the car. If AI already works then that's splendid.
I am sensing awesomeness here. I hope the AI in it's current state is sufficient! Perfect map for it.
When i download the map why is like everything white? some parts are green but like the rest is white