Released ALTITUDE 1.5

Take a run in Altitude!

  1. nobadesuuchan

    nobadesuuchan
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    May 23, 2015
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    619
    fog works 100000000% better. thx
     
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  2. ryder2341

    ryder2341
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    Apr 30, 2015
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    185
    I would very much like to use this map in a future project of mine, however that requires AI pathing. WIll that eventually be implemented or would it be too much work? Not enough maps have AI noding because of that I suppose...
     
  3. mumboking

    mumboking
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    Jun 11, 2015
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    AI seems to work on this map already.
     
  4. DoullPepper

    DoullPepper
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    BeamNG Team

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    593
  5. DoullPepper

    DoullPepper
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    AI work but I don't know how do working AI waypoints to cross bridges and tunels???:confused::( Tryed but no succes.
     
  6. DoullPepper

    DoullPepper
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    BeamNG Team

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    What is your project??
     
  7. DoullPepper

    DoullPepper
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    At least one for whom it works !!!!...:eek:
     
  8. j2305432

    j2305432
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    Jan 13, 2016
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    Opinion on realistic version:

    What I like is that jump, I find it cool you have to go about 160kph to jump over it without significant damage, and for people who use slower car or dont want to jump there's a country road leading next to it which gets you home safely..

    What I dont like that much is that metal construction/ramp at the post-jump part of the track, I find it not necessary at this curve, I think there may be some better-suited curves for this construction or at least if the crossing from road to the ramp was smooth for whole length of the curve so it doesnt damage your car, because after the jump you go really fast
     
  9. DoullPepper

    DoullPepper
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    Thanks for your point of view :), and I think many people think like you... The work can always be improved, but I have not planned to modify this turn, because I like it :p. You have two ways : the cage or the road and some littles passage to drop from one to other. However I think to modify the wood structure tat the end for cross the deep without jump.
    I want the track possible in reverse.
     
  10. j2305432

    j2305432
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    Jan 13, 2016
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    I agree with you on that, making the map two-way is logic cause it will double the experiences! Unfortunately cant agree with you on that cage really, I dont mind the cage itself, I just think it would be much more driver-friendly if you can drop to road for all the length of cage (not just at some passages)... but it's your map and your choice obviously.. I'm sure it will be epic either way. Keep it up!
     
  11. MoritzkoLP1

    MoritzkoLP1
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    Dec 19, 2015
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    Can you do an alternitive way around the map without jumps for trucks and things like this. I know that there is already an alternative way, but only until the wooden structure at the end ofth metal cage
     
  12. Zero_code_name_Reaper

    Zero_code_name_Reaper
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    Joined:
    Nov 9, 2015
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    Exactly what i meant and that it's still an awesome map regardless of it being hard on fps
     
  13. ryder2341

    ryder2341
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    Apr 30, 2015
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    185
    Summed up, it's another cinematic that's gonna use camera angles not thought possible in this game using hydros and camera cars. I just need the AI to follow a set path so I can do multiple tries without having to constantly reset the car. If AI already works then that's splendid.
     
  14. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    I am sensing awesomeness here. I hope the AI in it's current state is sufficient! Perfect map for it.
     
  15. DoullPepper

    DoullPepper
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    BeamNG Team

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    Can I have some advices/help to make AI working with some structure as bridge or tunel?
     
  16. iheartmods

    iheartmods
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    Aug 8, 2012
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    1,482
    Have you tried using waypoints? One at the start and at the end. Give it a try!
     
  17. Mattias

    Mattias
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    Jan 17, 2016
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    2
    When i download the map why is like everything white? some parts are green but like the rest is white
     
  18. DoullPepper

    DoullPepper
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    BeamNG Team

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    Because you have probably not the latest version of BeamNG(v0.5.1)
     
  19. j2305432

    j2305432
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    Review of this map by WhyBeAre

     
  20. DoullPepper

    DoullPepper
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    BeamNG Team

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    Yes I have tried and you? It don't work for me but maybe there is something to respect for it work??
     
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