He He here we are. It was planned a bit like this, teaser, then video, then release, every 24 hours. But this time it was very limit to be delayed. Don't hesitate to report bugs, i will do an update for bug fixes asap, my computer is never far. And i hope you'll enjoy the cars.
Finally a proper american wagon. Man i've been dreaming for this day the moment this mod came out. Man i wish i could buy you a beer or something for this amazing mod but im very broke, so the best all can do is, Thank you.
This is one comment that makes the work worth. Thank you ! I'll put that in the description but the wagon have rear ride height tuning, for towing
Thank you, I've needed this, we've needed this (the community). Thank you for all the hard work, and best of luck on your other project(s)...
HA ha my god, i just noticed that Peterbilt auto Wrecking has also a D instead of a T. This nice fellow will have to change his nickname to fit all the mistakes, oh god ! He didn't even told my about this one he he. --- Post updated --- Do you have the Addon installed ? just to know ?
The wait has finally paid off. I can only look at the pictures right now sadly, because i'm currently on holiday but as soon as I come back home, I'll start up BeamNG.drive with this amazing mod. It has always been one of my favourites! Thank you and all the other developers of this great mod for going through all this hard work for us to enjoy. Thank you so much!
Yeah but thanks, because this has to work in standalone, and something went wrong today causing the materials.cs error. I found the issue, materials.cs definitions for glasses were moved from the codename main file to the delta 88 folder. i'm fixing, thanks for the report. When i told you this mod tree is insane, it is, really
@SergentFido plz add a 4-speed manual or a 5-speed manual gearbox (as a aftermarket, idk) to the tuned 454ci engine, so we could drift without doing scandinavian's flicks:
Got the Codename Prototype to work again in standalone with all its materials Checking other issues now. We did check all the cars again for two hours before release, still things to do.
wow, everyones work is awesome. This mod is in my top 3 mods ever made for beamng only to be beat by the ETK S Series. I like all the configs and skins and all the custom stuff thats been made part by part piece by piece. Im sure you have had your share of frustrations and fun with making this. Just to let you know the whole community loves this mod more than they can put into words. Thanks for this great mod everyone, CaptanW The only thing i dont like about it, is it will someday be uploaded to a russian site.
Fixed : the steering column was stupidly kept in the body of Olds cars despite being a dashboard part and being in the dashboard group. So last time i did a tweak on the wagon body by copy/paste the caprice wagon, i missed this line. And as the steering column is not visible in front seat view, it was missed by everyone in the test group. If some of you want to fix it for themselves now just copy this line to the flexbody section of "custom_cruiser_wagon_body.jbeam" : ["oldsfullsize_steer_column", ["oldsfullsize_dashboard"]], When posting hotfix update, i will move it to its proper place, the dashboard jbeam. This is Synsol job he he ! Sure we can do it. i take note of that.
Stunning. I have only used the beater wagon, but I am super impressed! 0 EDIT: Also for bug reports, I will try to report them as I look at all the vehicle. Odd spike at the passenger door.
yeah the front doors can do this little spike sometimes. I saw it but was happy with the saved file, could be redone sometimes.