An interesting way to simulate engine sounds...

Discussion in 'Ideas and Suggestions' started by mrwallace888, Feb 4, 2021.

  1. FFIVGUY

    FFIVGUY
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    Where did you learn all this stuff from?
     
  2. CaptainZoll

    CaptainZoll
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    If i was going to make a shortcut for the current system, i would just bind the interior "bubble" to disable when any particular breakgroups are broken (hopper's roof, any glass, door latches, etc.)
     
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  3. atv_123

    atv_123
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    I shall point you over to this post where you can see just how much of a lunatic I am when it comes to engines and understanding everything I can about them :p

     
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  4. FFIVGUY

    FFIVGUY
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    That's really cool! What's the Beamng Exporter for?
     
  5. atv_123

    atv_123
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    Basically that... you can export the torque curve to BeamNG by just highlighting all the cells, clicking copy, then just pasting it into your engine JBeam. It’s rather simplistic, but it’s a heck of a lot easier than typing the whole thing.
     
  6. TDK

    TDK
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    Exactly the same, but once you start adding delays you start to get a chorusing effect when you increase/decrease the RPM... which then goes away when you stop moving.
    --- Post updated ---
    Yeah, we're not going to implement a quick fix. That's not how we do things here. Don't worry, it has been the matter of much debate!
     
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  7. JowoX90

    JowoX90
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    no worries, glad this is being considered
     
  8. FFIVGUY

    FFIVGUY
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    What kind of delays? I tried messing around with delay and stuff when when I was making some engine sounds but it sounded rather awful
     
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