I'm sure we've all been in the situation where we've made a modified police car, it's worked fantastic for that game session / map, but as soon as you close the game or switch maps the game no longer classes it as a police vehicle so you need to remake it. This is where an "Is Police" toggle in the modification menu would be great as it would allow you to manually select if a vehicle is police or not, and allow it to cross over into custom configs and default spawn vehicles. Maybe having it as a suboption under lightbars / sirens would be good.
You can give your config an info file and write some line about if it’s police (I don’t remember the exact thing you need to write tho so you might wanna check on that with the vanilla police config info files)
I've been struggling on this. How do I make a custom config have an info file? I can only find the .pc file
https://documentation.beamng.com/modding/vehicle/tutorials/configs/ There is an example included and also an instruction how to use automatic car testing for creating info files.
Revive I guess? I mean there is a way to do it with file editing, but if it was built-in it'd be even better