I just imported it into my scene(I did not model the mesh or animate it). links in youtube where I got it and the video that showed me how (Just bake the animation under object tab in blender before exporting it after creating the template for beam(base00, collision1, start01) . The video that showed me how to do it looks like an older Torque Engine and older blender. Still learning what can be done with something like that. maybe nothing more than scenery but kind of cool I think. Animated Roach Object/DAE ( I did not make the model ) BeamNG - YouTube